Thread: Sector World Module Creator
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September 12th, 2020, 18:16 #41
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The system generation site is basically random generates the detailed system data each time you access it using the systems presented in T5. Sometimes you get some really interesting systems. While it is linked from Travellermaps it is a separate entity.
The API is kind of limited but the documentation can be found here: https://members.ozemail.com.au/~jono...mentation.html
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September 12th, 2020, 18:32 #42
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Sounds awesome and I would definitely want something like this.
My advice would be to break the modules down to a domain or sector level, because the larger the module the more time it takes to load and the slower the selection window takes to populate. Most people won't need to have more than one or two sectors loaded at a time which would speed things up.
Also, check licensing for any information you are including. Since the Traveller universe is old and it has been developed by dozens of companies and individual authors, the licensing is crazy. Quite a bit is covered by the FFE Fair Use Policy, but that doesn't cover anything from Mongoose, and MGT1 is covered by the old D20 OGL, and MGT2 by TAS via DriveThruRPG, the Wiki has an exception because it is connected to Marc Miller/FFE, etc.
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September 12th, 2020, 18:49 #43
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I am breaking it down into modules that use moduals ie a subsector holds all the graphics/notes/notable characters/local library data
A quadrant holds more information as well as links into the four subsectors in the smaller modules
A sector holds more information as well as links to the four quadrants.
A domain/province holds more information including the links to the associated sectors.
Each module will have a players version and a refs version that links to the players version but holds the data the players do not have access to.
I have completed 3 sectors so far, 3 more to go before I start having things to publish.
I am including the credits and notes for every sector that I have gotten from travellermap.
overall, each section will have a link back to the credits and ffe copyright notice.
As for data, it is the standard public information from M1105 but has further information that is generated by other tools.
In addition, while the graphics will be similar to MGT2, it is significantly different and all artwork has been created by myself, either directly or by using FT.
The whole thing is designed for my own games and if I do publicly publish, it will have the moniker IMTU_ prefacing every module/extension.
But, I know how much work this is, and that others may like to do something for themselves, so if you want copies of my work, just let me know - it is all creative commons.
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September 12th, 2020, 19:00 #44
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I am definitely looking forward to this. When you get the point of sharing just start a forum and I will add to the community list.
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September 12th, 2020, 20:03 #45
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September 12th, 2020, 20:09 #46
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Do you mind linking me to this or sending it to me? I searched this thread and didn't see a link to it. (This is the closest I could see) If you send me your paypal (or other element) we could discuss payment if you like so I can use your spreadsheet to validate datapulls or just use it directly with crediting? I like to pay others for their work but I also understand I seem like a random stranger on the internet and that can be scary.
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September 12th, 2020, 22:01 #47
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Not looking for payment, if you send me your email address to my [email protected] (you can figure it out to avoid forum scrapers) I will send you the file. I have been a traveller player for years and it is from the help of others that I have gotten alot of my knowledge. I am just paying it forward.
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September 12th, 2020, 23:07 #48
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Thanks dude! I sent an email your way from email m as first letter + a Roman (I think) general + math @ not cold mail .com . I hope you at least let me credit you. I think I have the subset of data figured out for the pull but it would be awesome to validate against your excel sheet.
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September 12th, 2020, 23:07 #49
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Also, you may like some of the traveller groups on Facebook
https://m.facebook.com/groups/165896...37&ref=m_notif
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April 24th, 2022, 05:54 #50
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Cloned the repo locally & installed node.js. Created a file "Sector.env" in the root of the project, contents of the file are:
SECTOR=Vland
BUILD_TYPE=module
I've tried several different .env files of varying names, different sectors & build types, etc. Even moved the .env file around in case I should have it elsewhere (although it seems clear it's supposed to be in the project root). No matter what I do, I get
PS F:\temp\fgmgt2travellerworldsdata-develop> npm start
> [email protected] start
> node index.js
undefined:1
The specified sector 'undefined' was not found.
Running this on Windows 10. What am I missing?
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