Thread: Unicode Support
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October 7th, 2020, 23:20 #11
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October 8th, 2020, 00:59 #12
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October 8th, 2020, 04:19 #13
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October 8th, 2020, 15:52 #14
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March 11th, 2021, 13:30 #15
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Hi! As a Portuguese-speaking person, I find it essential to be able to use accents(á, ó, etc). Is there a prediction as to when this will be supported?
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March 11th, 2021, 14:44 #16
As Spanish I understand your point perfectly. It is very unpleasant to create our own stuff in an external editor instead of in FGU directly.
English spoken users seem to be the main target so we must wait for a while...
As a customer I’m divided about my feelings towards FGU. I think is a good tool but it has some disgusting lack of features as real multilingual support or full screen mode on MacOS...Nébula Rol
So you dare to cross the Veil… Oh, adventurer! Do you think there won’t be consequences, perhaps?
Sakrynia: The Land of Tears
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March 11th, 2021, 14:50 #17
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Yeah, I was surprised to learn that, it's an RPG tool, it's kinda obvious it has to have good support for writing. As it is now I also find it a bad experience that I have to use an external editor...
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March 11th, 2021, 18:26 #18
Supreme Deity
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I'm not understanding this issue you are mentioning.
I enabled Portuguese keyboard support on Windows; and brought up the on-screen keyboard to type as if using that keyboard. It appears that the characters are being entered correctly in FGU.
Regards,
JPG
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March 11th, 2021, 18:29 #19
FGU supports accented characters.
As long as the character is in the ISO-8859-1 set, it can be displayed.
It will depend on how your OS handles the characters.
For instance, on US-EN Windows 10, it sometimes requires the use of the Character Map to copy these characters from there to FGU (or from some other app). This is because the English keyboard does not have these characters, they are created by holding ALT+####, for instance ALT+0250 is ú.
I think the Unity Engine is trapping the ALT key (since it is used for the Hotbar as well), so it cannot be used directly in the FGU interface, but copying into a story entry (or other entry) works just fine.
See here, this is from CoreRPG, so should be the same in any layered ruleset.:
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March 11th, 2021, 18:40 #20
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Characters outside of ISO-8859-1 can be displayed on FGU, as long as the fonts contain glyphs for those characters. The default font in CoreRPG uses Noto Sans, which does provide glyphs for every standard character.
I have not tested Alt key entry override; but I would not be surprised if Unity game engine does not support that use case.
Regards,
JPG
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