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  1. #1

    Symbaroum Character Sheet

    For some reason the top half of the sheet is missing. I have tried scaleui to see if it corrects it but no dice. Any suggestions?

  2. #2
    damned's Avatar
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    Im pretty sure that is just how the designer chose to build the character sheets. It is quite different from most other sheets and does feel like something is missing but its not.

  3. #3
    I posted in the Unity chat that the text from the top half is missing. The fields are there but the titles and lines showing fields exist are not there.
    One of these pictures is taken from a youtube video, the other is what I get when I try to create a character.Symbaroum CS correct.pngSymbaroum CS wrong.png

  4. #4
    Quote Originally Posted by GrumpyOldAndy View Post
    I posted in the Unity chat that the text from the top half is missing. The fields are there but the titles and lines showing fields exist are not there.
    One of these pictures is taken from a youtube video, the other is what I get when I try to create a character.Symbaroum CS correct.pngSymbaroum CS wrong.png
    In other rulesets are similar problems at the moment; so that might fix itself at some point

  5. #5

  6. #6
    All seems good to me atm. Thanks.

  7. #7
    phantomwhale's Avatar
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    So I've just picked up the ruleset, saw the character sheet looked a bit odd on Unity, so reopened everything on Classic, but the border around the character still looks a bit "off"?

    E.g. very thin at the top, thick at the bottom? Made a little tougher to see / navigate by the black sheet colour blending with the dark background texture? (I moved it over lighter windows for the screengrab, so it's easier to see)

    Screenshot 2020-09-21 125227.png

    Window positioning bug? Or design feature?
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  8. #8
    Valyar's Avatar
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    The sheet is designed to be close to the spirit of the original, which does not have top and bottom border, though on VTT would he harder to pick and move around if it was designed like that. I agree that the default greenish border on the left and right blends a bit with the wallpaper, so I will log proposal to update the art with the brighter border from the paper variant.
    The past is a rudder to guide us, not an anchor to hold us back.

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