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  1. #21
    So I am the GM and having disabled extensions, i have placed a weapon from the weapons list on the items tab onto character inventories as has been the case so far, and normally they appeared as an action for the dice rolls on the actions tab automatically, with all the attack and damage modifiers already in place, i have additionally dragged and dropped weapons directly onto the weapons portion of the actions tab and it has increased the quantity of the weapon the inventory tab but still no weapon action dice are available

  2. #22
    Quote Originally Posted by Moon Wizard View Post
    I'm not seeing that on my side. Can you walk me through the exact steps you are following, when a weapon item doesn't add to weapons list on Actions tab?

    Also, are any extensions being used by the GM? Because all my tests are without extensions.

    JPG
    I just tried and cannot replicate it either. I tried without and with a craptonne of extensions. Everything loads fine.

  3. #23
    @feelej25,

    Can you export the PC having the issue to XML and post? Does it happen on other characters, or on new characters?

    JPG

  4. #24

    Errors with the combat tracker.

    I'm getting errors opening the combat tracker. The log is here. I'm using Savage Worlds (SWADE) if that helps.

    Code:
    [6/5/2020 8:57:24 PM] FGU: v4.0.0 ULTIMATE (2020-06-05)
    [6/5/2020 8:57:24 PM] OS: Mac OS X 10.14.6
    [6/5/2020 8:57:24 PM] GRAPHICS: Intel(R) UHD Graphics 630 : 1536
    [6/5/2020 8:57:24 PM] Launcher scene starting.
    [6/5/2020 9:02:01 PM] Starting cloud server mode. [TheDarkMantle]
    [6/5/2020 9:02:05 PM] Game server started. [161.35.108.253:53152]
    [6/5/2020 9:02:05 PM] Launcher scene exiting.
    [6/5/2020 9:02:05 PM] Tabletop scene starting.
    [6/5/2020 9:02:06 PM] Match successfully created on lobby.
    [6/5/2020 9:02:31 PM] Loaded FreeType library version 2.4.4
    [6/5/2020 9:02:32 PM] Campaign database backup created.
    [6/5/2020 9:02:37 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [6/5/2020 9:02:37 PM] EXTENSION: Science Fiction Companion v1.5\rfor Fantasy Grounds\rCopyright 2014 SmiteWorks USA LLC
    [6/5/2020 9:02:37 PM] EXTENSION: Grayscale Lite Theme v1.2 for Fantasy Grounds.\rCopyright 2017 SmiteWorks USA LLC
    [6/5/2020 9:02:37 PM] EXTENSION: Adventure Deck v1.8 for Fantasy Grounds\rCopyright 2011 SmiteWorks USA LLC
    [6/5/2020 9:02:37 PM] EXTENSION: NPC Maker v1.6
    [6/5/2020 9:02:37 PM] EXTENSION: Roboto Font Extension FGU v1.1
    [6/5/2020 9:04:37 PM] [WARNING]  Frame tabs contains out-of-range values in BottomLeft.
    [6/5/2020 9:07:37 PM] Campaign saved.
    [6/5/2020 9:12:20 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: The socket has been shut down.
    [6/5/2020 9:12:21 PM] Match successfully created on lobby.
    [6/5/2020 9:12:37 PM] Campaign saved.
    [6/5/2020 9:17:37 PM] Campaign saved.
    [6/5/2020 9:17:57 PM] [<color="red">ERROR</color>]  Script execution error: [string "common/scripts/button_hotkey.lua"]:11: attempt to index global 'type' (a function value)
    [6/5/2020 9:17:57 PM] [<color="red">ERROR</color>]  Script execution error: [string "common/scripts/button_hotkey.lua"]:11: attempt to index global 'type' (a function value)
    [6/5/2020 9:18:06 PM] [<color="red">ERROR</color>]  Script execution error: [string "common/scripts/button_hotkey.lua"]:11: attempt to index global 'type' (a function value)
    [6/5/2020 9:18:06 PM] [<color="red">ERROR</color>]  Script execution error: [string "common/scripts/button_hotkey.lua"]:11: attempt to index global 'type' (a function value)
    [6/5/2020 9:19:24 PM] Handler error: [string "ct/scripts/template_groupcount.lua"]:39: attempt to index global 'self' (a nil value)
    [6/5/2020 9:19:24 PM] Handler error: [string "ct/scripts/ct_combatantlist.lua"]:152: attempt to call global 'applyFilter' (a nil value)
    [6/5/2020 9:21:31 PM] [<color="red">ERROR</color>]  Script execution error: [string "common/scripts/button_hotkey.lua"]:11: attempt to index global 'type' (a function value)
    [6/5/2020 9:21:31 PM] [<color="red">ERROR</color>]  Script execution error: [string "common/scripts/button_hotkey.lua"]:11: attempt to index global 'type' (a function value)
    [6/5/2020 9:22:15 PM] [<color="red">ERROR</color>]  Script execution error: [string "common/scripts/button_hotkey.lua"]:11: attempt to index global 'type' (a function value)
    [6/5/2020 9:22:15 PM] [<color="red">ERROR</color>]  Script execution error: [string "common/scripts/button_hotkey.lua"]:11: attempt to index global 'type' (a function value)

  5. #25
    Hey, not here to report any bugs, just here to say thanks for the awesome update.

    A player of mine was wanting to invite a friend, but we were having issues in him even being able to connect; after updating to this newest version, he was able to get in straight away with no issues.

    Additionally, movement on maps seems PHENOMENALLY faster. (I didn't realize the gray background was a bug, I actually thought it was a feature, since it seems to have improved movement speed so much.)

    One thing (that's not really an issue) is that, if any tokens are currently on the map and you are using "Facing Indicator"s in the Options > Tokens menu, you will have to remove those tokens from the map and re-add them manually to get the facing indicator working again.

  6. #26
    Thnx for the update and all the hard work.
    Just some things i noticed. Dunno if they are relevant, but im sure developers want to know everything that has changed.

    A) Using MoreCore latest release i have noticed using CTRL-A to rapid select, the shading for the select is gone. It still works, but the highlight for the selection is gone. This seems to only happen in the title of the window. You can see the highlight fine when CTRL-A on main text body's, or drag the mouse to select. Just not the little title box of the window itself.
    B) The tab dots or whatever they are called, the little dot things you get when you hit tab in a paragraph. Some are diamond, some are just see through 'o' and some are their normal black square.

    Haven't really looked much but if i find anything else ill report back.

    Cheers.

  7. #27
    @TheDarkMantle,
    I was only able to recreate the Script Execution Error; and I'm pushing a new client that will address that now. If you're still seeing the other script errors, please let me know. I may need to get your campaign information, and pointers to the extensions you're using that aren't in the FG store.

    @Sarteck,
    Thanks for the kind note. One of the big reasons we had to wait on this release was that the people who provide our network facilitation service were doing a big update to deal with all the issues we uncovered during the last couple months. I'm glad to hear that it solved the connection issue for your player. Also, can you walk me through the exact steps to recreate the issue with the facing? I tried sharing a map with a player client, adding tokens, and toggling the facing option. It seemed to work fine for me.

    @Rocksfall,
    I apologize, but I'm not really following what you're telling me. Is this a new issue, or something that has been around for a few versions? I'll need to get exact steps to recreate the issue from a blank MoreCore campaign, because I don't know anything about how to use MoreCore or which windows you are referring to. As far as I am aware, tab is specifically for tabbing through fields; and window titles aren't editable in the rulesets we provide.

    Regards,
    JPG

  8. #28
    Quote Originally Posted by Moon Wizard View Post
    @Sarteck,
    Thanks for the kind note. One of the big reasons we had to wait on this release was that the people who provide our network facilitation service were doing a big update to deal with all the issues we uncovered during the last couple months. I'm glad to hear that it solved the connection issue for your player. Also, can you walk me through the exact steps to recreate the issue with the facing? I tried sharing a map with a player client, adding tokens, and toggling the facing option. It seemed to work fine for me.
    Well, I probably cannot re-create it as I'd have to revert to the previous version, but here's how I initially produced it.

    1) In the version previous to the update, place a PC token on the map from the Combat Tracker. (The map I used specifically was "Fortress-Players" from The Sunless Citadel module.)
    2) Update to newest version
    3) Open same map, with token still on it.

    To solve it, I simply deleted the token from the map, then placed it back onto the map from the combat tracker. After this, the Facing indicator was working normally.

    (No errors popped up on my log, else I'd have shared that.)

  9. #29
    I am getting errors when deleting an NPC from the combat tracker. This happens 100% of the time, I'll post the logs.
    I have no weird extensions activated.

    [6/6/2020 11:59:21 AM] FGU: v4.0.0 ULTIMATE (2020-06-06)
    [6/6/2020 11:59:21 AM] OS: Windows 10 (10.0.0) 64bit
    [6/6/2020 11:59:21 AM] GRAPHICS: NVIDIA GeForce GTX 1080 Ti : 11127
    [6/6/2020 11:59:21 AM] Launcher scene starting.
    [6/6/2020 12:00:06 PM] Starting cloud server mode. [Sevenrip]
    [6/6/2020 12:00:09 PM] Game server started. [64.227.48.49:55982]
    [6/6/2020 12:00:09 PM] Launcher scene exiting.
    [6/6/2020 12:00:09 PM] Tabletop scene starting.
    [6/6/2020 12:00:09 PM] Match successfully created on lobby.
    [6/6/2020 12:00:12 PM] Loaded FreeType library version 2.10.2
    [6/6/2020 12:00:12 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
    [6/6/2020 12:00:12 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
    [6/6/2020 12:00:12 PM] RULESET: 5E ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [6/6/2020 12:00:12 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [6/6/2020 12:00:12 PM] EXTENSION: Dungeons & Dragons Theme v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
    [6/6/2020 12:00:12 PM] EXTENSION: Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards' character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
    [6/6/2020 12:00:52 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_entry.lua"]:100: attempt to index global 'windowlist' (a nil value)
    [6/6/2020 12:01:37 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_entry.lua"]:100: attempt to index global 'windowlist' (a nil value)
    [6/6/2020 12:04:23 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_entry.lua"]:100: attempt to index global 'windowlist' (a nil value)

  10. #30
    pindercarl's Avatar
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    The updated LOS does not display black for unexplored areas, rather it displays the background of the map window.

    Quote Originally Posted by kevininrussia View Post
    I'll test with Party vision and movement (off) and see what happens.

    Has anybody else viewing gray for hidden LOS on client/player side?


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