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  1. #1

    Lay on Hands coding

    Is there a way to choose how many points to use rather than have to dump the whole lot in one go?

  2. #2
    LordEntrails's Avatar
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    Which ruleset? If you post these questions in the ruleset specific forum, we don't have to guess

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  3. #3
    Zacchaeus's Avatar
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    Generally what I do for low level characters is just make the heal 1 point. Then once the character has gained a few levels make the heal 5 points. You can set up various healing amounts if you want to be more complex, but then tracking how many you have used becomes an issue.
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  4. #4
    Type the number and drag into HP perhaps?

  5. #5
    I have it setup to heal just the 1 point so that I can just right-click to add as many HP I am going to heal since there are many times I will heal an oddball # of HP.

    I guess I should setup a 2nd action value of 5 HP to use just in case the Paladin is doing a cure disease or such since that requires a 5 HP value each time.

  6. #6

  7. #7
    Screen Shot 2020-06-06 at 12.33.42 pm.png

    So how does this work?
    How do I set this so it does 5hp per "cast"?

  8. #8
    LordEntrails's Avatar
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    Quote Originally Posted by Markd102 View Post
    Screen Shot 2020-06-06 at 12.33.42 pm.png

    So how does this work?
    How do I set this so it does 5hp per "cast"?
    In the bonus field enter the amount you want to have it heal, like "5". Delete the extra rows.

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    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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  9. #9

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    Good Day Markd102
    I would suggest making one for 1 HP another for 5 HP and, as they level and can cast higher, 10 and 20 just to save clicks to heal more.

  10. #10
    Quote Originally Posted by Bonkon View Post
    Good Day Markd102
    I would suggest making one for 1 HP another for 5 HP and, as they level and can cast higher, 10 and 20 just to save clicks to heal more.
    This is exactly what I recommend. One additional thing would be when in Preparation mode, Change the # per day to the total # of uses (at 1 HP each value) the Paladin can use (i.e. if a 5th level Paladin then the # would be 25). This way you can check off each 1 HP you use or 5 of them if used at that mode. This way you can see how many more uses are available because it will created check off boxes just like Ammo on a weapon (when in Combat mode view); this helps to see when all your uses are done as it will then hide the ability. I do this same type of thing for stuff like Druid Wildshape.

    These are pics of the # of Uses and also how 1HP and 5HP are setup:
    LayOnHandsUsesPreparation.pngLayOnHandsUsesCombat.pngLayOnHands1HP.pngLayOnHands5HP.png

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