Thread: spells lasting for 1 round
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June 5th, 2020, 09:20 #1
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spells lasting for 1 round
If character A casts a 1 RND spell on character B does it expire at the beginning of player A's next turn or the end of Player's A next turn.
Or is it at the beginning or end of players B's turn
Thanks
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June 5th, 2020, 11:58 #2
It will expire at the beginning of Player A's turn. See video seven in this series for more information on the timing of effects https://www.fantasygrounds.com/forum...-Videos-for-5E
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June 5th, 2020, 16:30 #3
Zacchaeus is right, but he forgot to say that assumes you are using fixed initiative. The spell will expire (by default) at the start of the initiative number it was cast on in the previous round. This means that if you re-roll or alter initiative, the spell (effect) will not expire in FG until the start of the initiative number that it was applied on. the GM can see, and alter, the imitative number for any effect if they want it to expire at a different time.
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June 6th, 2020, 11:29 #4
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Thanks for this
and the videos on effects are very useful
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June 6th, 2020, 15:16 #5
This also means that if multiple combatants have the same initiative, the effect will expire at the start of the first combatant's turn with that initiative, even if it is not the character that cast the spell.
It is best to spread the initiative numbers out so that no two entries have the same number.I never claimed to be sane. Besides, it's more fun this way.
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June 10th, 2020, 23:39 #6
Lesser Deity
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And one more gotcha, if they drop the effect after they have ended their turn, (ie they forgot to during their turn) it will expire on the initiative its was applied on not their initiative...
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June 11th, 2020, 00:21 #7
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