DICE PACKS BUNDLE
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  1. #21
    Quote Originally Posted by CJR View Post
    And I have it. Payment from Chaosium for a Cthulhu book I am commissioned for came in, so this was an obvious buy.
    Oh do tell!

    Quote Originally Posted by CJR View Post
    Now I have to work out how slots work in battle dress, can you add to them?
    That's on the development list, first step was the general mods getting them working. Let me investigate for v1.1.3.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #22
    Quote Originally Posted by MadBeardMan View Post
    The standard ammo is the normal attack/damage you get when a weapon has no special ammo, dropping more ammo onto a weapon doesn't remove these. So you should use them for any normal non-special ammo attack.

    Cheers,
    MBM
    Yes but missing a item for standard ammo to drag to inventor to keep track of number of magains.

    Also how do I select what type of ammo to use?
    I have 3 type of ammo in my inventory but cant find any way to select with one to use on the action tab. Have a plus-button that doesn't do anything

  3. #23
    Quote Originally Posted by Boldtaar View Post
    Yes but missing a item for standard ammo to drag to inventor to keep track of number of magains.

    Also how do I select what type of ammo to use?
    I have 3 type of ammo in my inventory but cant find any way to select with one to use on the action tab. Have a plus-button that doesn't do anything
    Hi Boldtaar,

    I see, there's no standard ammo in Central Supply or Core Rulebook also there's no tracking of magazines. These need designing and then developing.

    Drag the ammo onto the gun you want that ammo to be used with (in the action tab), you'll see the ammo appear, now when you use that ammo, you use that attack/damage - so make sure the traits are all correct etc.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #24
    Quote Originally Posted by MadBeardMan View Post
    Hi Boldtaar,

    I see, there's no standard ammo in Central Supply or Core Rulebook also there's no tracking of magazines. These need designing and then developing.

    Drag the ammo onto the gun you want that ammo to be used with (in the action tab), you'll see the ammo appear, now when you use that ammo, you use that attack/damage - so make sure the traits are all correct etc.

    Cheers,
    MBM
    Noting is happening for me when I do that.
    Exampel: If I drag Directed plasma on to a assault shotgun.

    FGU problem?

  5. #25
    Quote Originally Posted by Boldtaar View Post
    Noting is happening for me when I do that.
    Exampel: If I drag Directed plasma on to a assault shotgun.

    FGU problem?
    Hi Chap,

    Not sure about FGU as I use FGC for development.

    Try this as I think I get what you get.

    Drag the Assault Shotgun on as normal, the attack appears.

    Go into Libraries -> CSC -> Equipment -> Ammunition and then drag the Directed Plasma onto the Shotgun. That works nicely and it's what I was doing during my testing/game session.

    Now it appears if you go into Items, located Directed Plasma and drag this, it doesn't do much (it opens the header space but nothing more).

    That's a bug and that I'll fix asap.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  6. #26
    Makes no difference if I drag from my inventor or drop it from CSC items, same result (it opens the header space but nothing more)

  7. #27
    Quote Originally Posted by Boldtaar View Post
    Makes no difference if I drag from my inventor or drop it from CSC items, same result (it opens the header space but nothing more)
    Hmm, seems odd that FGU would have an issue like this. I'll ask LordNanoc to test as he's got FGU.

    I've located the issue with the dragging from the Items list (from the sidebar), I'll get that fixed tomorrow, and see about pushing into v1.1.2 for release next Tuesday. Apologies.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #28
    Hiya

    Here's what I did:
    I dragged Assault shotgun into the inventory of a char.
    The line in the Actions tab is there.
    Put the char and a NPC into the CT. Targeted the NPC.
    Roll for Attack -> 9 -> Avg Success +1 dmg
    Roll for damage -> 15 -> Damage 10 due to 5 armour, Status light wounds

    Normal so far.

    Opened CSC/Equipment from Library.
    Dragged Directed Plasma from Equipment window to inventory. An inventory item was created.
    Dragged Directed Plasma from Equipment window to weapon in action tab. Another entry was created
    Rolled in this entry for attack -> 11 -> Average Success ->+3 dmg
    Rolled for Damage ...

    Here an Error log came up:
    [6/4/2020 7:31:53 PM] FGU v4.0.0 ULTIMATE (2020-05-20)
    [6/4/2020 7:31:53 PM] Launcher scene starting.
    [6/4/2020 7:32:58 PM] Daily session backup created.
    [6/4/2020 7:32:58 PM] Starting cloud server mode. [LordNanoc]
    [6/4/2020 7:33:02 PM] Game server started. [128.199.60.165:62498]
    [6/4/2020 7:33:02 PM] Launcher scene exiting.
    [6/4/2020 7:33:02 PM] Tabletop scene starting.
    [6/4/2020 7:33:02 PM] Match successfully created on lobby.
    [6/4/2020 7:33:22 PM] Loaded FreeType library version 2.10.2
    [6/4/2020 7:33:27 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
    [6/4/2020 7:33:27 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
    [6/4/2020 7:33:28 PM] RULESET: Mongoose Traveller 2E
    Copyright 2016 Mongoose Publishing.; all rights reserved.
    [6/4/2020 7:33:28 PM] RULESET: Mongoose Traveller 2E Core ruleset v1.1.2 for Fantasy Grounds
    Copyright 2019/2020 Smiteworks USA, LLC
    [6/4/2020 7:33:28 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [6/4/2020 7:38:28 PM] Campaign saved.
    [6/4/2020 7:43:28 PM] Campaign saved.
    [6/4/2020 7:48:28 PM] Campaign saved.
    [6/4/2020 7:53:19 PM] [WARNING] Frame tabs contains out-of-range values in TopLeft.
    [6/4/2020 7:53:19 PM] [WARNING] Frame tabs contains out-of-range values in Left.
    [6/4/2020 7:53:19 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (charsheet_main)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour_actions)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:19 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:53:23 PM] [WARNING] template: Could not find template () in class (charsheet_actions_contents)
    [6/4/2020 7:53:23 PM] [WARNING] template: Could not find template () in class (char_weapon)
    [6/4/2020 7:53:23 PM] [WARNING] template: Could not find template () in class (char_weapon)
    [6/4/2020 7:53:23 PM] [WARNING] template: Could not find template () in class (char_weapon)
    [6/4/2020 7:53:23 PM] [WARNING] template: Could not find template () in class (char_weapon)
    [6/4/2020 7:53:23 PM] [WARNING] template: Could not find template () in class (char_weapon)
    [6/4/2020 7:53:23 PM] [WARNING] template: Could not find template () in class (char_weapon)
    [6/4/2020 7:53:23 PM] [WARNING] template: Could not find template () in class (char_misc_actions)
    [6/4/2020 7:53:23 PM] [WARNING] template: Could not find template () in class (char_psionic_abilities)
    [6/4/2020 7:53:28 PM] Campaign saved.
    [6/4/2020 7:55:02 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 7:55:02 PM] [WARNING] template: Could not find template () in class (char_weapon)
    [6/4/2020 7:58:29 PM] Campaign saved.
    [6/4/2020 8:02:10 PM] [WARNING] template: Could not find template () in class (ref_ammunition_stats)
    [6/4/2020 8:02:23 PM] [WARNING] template: Could not find template () in class (char_armour)
    [6/4/2020 8:03:29 PM] Campaign saved.
    [6/4/2020 8:06:18 PM] [<color="red">ERROR</color>] Script execution error: [string "scripts/manager_action_damage.lua"]:142: bad argument #1 to 'sub' (string expected, got nil)

    So far my test.
    Here's a screenshot directedplasma.jpg
    cya
    Harry
    Last edited by LordNanoc; June 4th, 2020 at 19:09. Reason: added screenshot

  9. #29
    I can help out with the world data for Beyond the Claw. I already have all the worlds in my database and the ability to output it into the current XML structure (minus the recent 1.1.1 add-ons). I wasn't sure people would want me defaulting docking fees and such so I just left the modules as is. If it will help you I'll send the XML to you. I just cut and past directly into the db.xml between the world tags and then load and create the modules. I decided for memory and access speed to break the domain into sectors but most I've talked to say they just use whatever sector and don't worry about others. Seems rare for people to run across multiple sectors.

  10. #30
    Quote Originally Posted by esmdev View Post
    I can help out with the world data for Beyond the Claw. I already have all the worlds in my database and the ability to output it into the current XML structure (minus the recent 1.1.1 add-ons). I wasn't sure people would want me defaulting docking fees and such so I just left the modules as is. If it will help you I'll send the XML to you. I just cut and past directly into the db.xml between the world tags and then load and create the modules. I decided for memory and access speed to break the domain into sectors but most I've talked to say they just use whatever sector and don't worry about others. Seems rare for people to run across multiple sectors.
    Hi Chap,

    The importer uses .txt files to convert them into the format required for FG.

    I've not fixed this in stone atm, but it's something like:
    Code:
    name|Chronor
    uwp|A6369A5-D
    domain|-
    sector|Spinward Marches
    subsector|Deneb
    hex_code|0304
    trade_codes|Hi
    travel_code|
    bases|Z M
    allegiance|Consulate
    system|G
    notes|The Cronor system is the regional capital for the Zhodani Consulate in the Spinward Marches. As such, it is heavily protected by both in-system (non-jump capable) and conventional naval assets, as well as ground forces. A large detachment of what Imperials refer to as the Consular Guard protects governmental installations and stands ready to fight large-scale battles.
    berthing_cost|
    fuel|
    facilities|
    extras|
    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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