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  1. #1

    Join Date
    Apr 2007
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    Mississippi, USA
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    612

    Release Updates for June 2nd, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Wiseguys (Savage Worlds Ruleset)
    • [Fixed] Improperly displayed table data


    Rolemaster Classic
    • [Fixed] New skill rank calculations are not working properly when created using the Skills sidebar
    • [Fixed] Spell Lists created with the using the sidebar button will not allow opening the individual spell windows.
    • [Fixed] Minor Mistake in Character Law herbs you have Arlan in twice however one of them I believe is Arthond
    • [Fixed] Names do not show for PCs added to the CT until a panel is opened
    • [Fixed] Associated Skill getting cleared out for the Combat tab items
    • [Fixed] The OB for items is not updating until opening them after the skill total changes
    • [Fixed] Armor Penalties on Items are not locking
    • [Fixed] Opening the Combat tab would occasionally get a script execution error
    • [Fixed] Clean up picture captions in Spell Law Reference Manual
    • [Fixed] Stun rounds can expire without effecting the CT entry if Initiative is rolled each round
    • [Updated] CT Rest functions so they do not apply to Dead CT entries


    2E Ruleset
    • [Fixed] Recursive loop when dead tokens on map.
    • [Fixed] Warding objects did not show defense section on Item sheet.
    • [Update] Image/Map images have new "Apply Auras" under the pointers section (until better event can be found)
    • [Updated] NPC statblock importer better captures THACO values
    • [Added] Aura visualization via underlay. (API allows for only square currently.)


    D&D Classics: FRQ3 Doom of Daggerdale
    • [Fixed] [Added] New Magic Item (ring of thorns), and new parcels linked on their Story scenes


    Index Card RPG
    • [Fixed] Ruleset - Stat labels on the PC sheet now have proper margins
    • [Added] Ruleset - Two new effects: REGEN and DEGEN. These effects will cause actors to gain or lose hp respectively when they start their turn.
    • [Added] Ruleset - The 'Other Rolls' section of the PC sheet can be used to roll attempts, effort, and timers as well as add stats automatically. Use the syntax '[<STAT> <ROLL TYPE>]' to indicate this, where STAT is any ability or effort label (STR, DEX, CHA, WEAPON, ULTIMATE, etc) and ROLL TYPE is either 'ATTEMPT', 'EFFORT', or 'TIMER'. You can add multiple stats to a roll by listing them separated by commas.
    • [Added] Ruleset - You can now use effects to add one stat to another. E.x. 'ARMOR: +CON'
    • [Updated] Ruleset - Modifications to the players' combat tracker to make it cleaner and easier to use.
    • [Fixed] Missing image in reference manual for the GM module.
    • [Fixed] NPC health was incorrectly set. NPC health is now correct.
    • [Fixed] Missing NPC tokens in various modules
    • [Fixed] Vehicles in Speed Kills adventure were missing chunks


    Pathfinder 2 RPG - Extinction Curse AP 3: Life's Long Shadows (Pathfinder 2.0)
    • [Fixed]. Modified heritages of the Shoony for the new Pathfinder 2 ruleset update (lookupdata records).


    D&D Adventurers League 09-13 The Swarmed Heart (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners.


    D&D Adventurers League 09-12 The Breath of Life (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners.


    D&D Adventurers League DDAL09-11 Losing Fai (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners.


    D&D Adventurers League 09-01 Escape From Elturgard (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners. Also standardized a few things in this module to have it match other DDAL products in format and feel.
    Last edited by lokiare; June 2nd, 2020 at 17:33. Reason: Added more updates.

  2. #2

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    612
    D&D Adventurers League 09-02 Stopped at the Gate (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners. Also added magic item links to the Character Rewards appendix.


    D&D Adventurers League 09-03 Hungry Shadows (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners. Also added magic item links to the Character Rewards appendix.


    D&D Adventurer's League 09-04 The Day of the Devil (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners. Also added magic item links to the Character Rewards appendix.


    D&D Adventurer's League 09-05 Faces of Fortune: the Story of Fai Chen (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners.


    D&D Mythic Odysseys of Theros (D&D fifth edition)
    • [Fixed]. Modified reference manual to change uppercase headers and banners to mixed (proper) case.


    Explorer's Guide to Wildemount (D&D fifth edition)
    • [Fixed]. Modified reference manual to have mixed (proper) case, rather than all caps for headers and section titles


    Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
    • [Fixed] NPC Armour Drag & Drop. You can now drag armour onto the NPC sheet that then populates the armour section
    • [Fixed] Full Auto Ammo use. A weapon with auto/3 that allows up to 3 attacks will use 3 ammo per attack
    • [Fixed] Adding Psionic Talents. You can now once again Drag Psionic Talents onto the Psionics Section (now in the Skills Tab)
    • [Updated] Core Rulebook Errata. Been sent errata for the Core Rulebook (includes Impossible Difficulty, and another few pages - both Core rulebook and player reference will get this)
    • [Updated] Armour skills. Automate the skill checks if a character is wearing Armour without the skill, for example, a Traveller with no Vacc Suit skill who is in a suit that requires Vacc Suit 2 would have DM-3 to all his checks, if they had Vacc Suit 0, they would be DM-2 (-1 DM for every point missing)
      [New] Effects system. Add an effects system, supported are Fire, Fatigued and Unconcious. (Fatigued moved to the effects system from the Actions Tab)
      [New] Weapon Traits. Bulky and Very Bulky Traits now supported, negative DM's will be applied based on the Travellers STR against 9 (Bulky) or 12 (Bulky)
      [New] Weapon Traits. Dangerous and Very Dangerous Traits now supported, if the weapon attack effect is less/equal too -5 (Dangerous) or -3 (Very Dangerous) the weapon explodes
    • [Updated] Skill Roll Results Effect. Is now shown separately from the main text, making it easier to pick it out
      [New] Modifier Window. You can drag the above Results Effect into the Modifier window and it that will be the Modifier for the next roll
    • [Updated] NPCs. Have now imported the Core Rulebook NPC's as NPC's. The rulebook reference manual section will also be updated
    • [Updated] Skills/Equipment. Clicking the 'Edit' button will now show an Add button, clicking these adds an empty record
    • [Updated] NPC Skills. If you drag over a specialist skill, ie Athletics (dexterity) it will be set at 1 and the base skill will be added if it's not already at 0
    • [Updated] NPC Skills. Specialist Skills will not allow the Base Skill to increase above 0 if using Drag and Drop
    • [Updated] NPC Skills. Specialist Skills will now increase it you drag an existing specialist skill (of the exact same match), just like non-specialist skills
    • [Updated] Weapon Traits. The tooltips for the Weapon Traits fields gives a basic description of the traits listed
    • [Updated] Impossible Difficulty. The Errata added the Impossible Difficulty level (target 16), this is now on the desktop
    • [Added] Weapon actions. Updated. Normal attacks are split over two lines. You can now drag Ammo (from Central Supply) which will generate new Attack/Damage actions.
    • [Added] Worlds. Added Berthing Cost, Fuel, Facilities and extras
    • [Added] Worlds - Trade. Added a new Tab for Trade items, you can add line items with Qty, Description and Cost (future updates will expand on this tab)
    • [Fixed] All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Fixed] Tables. All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Updated] Theme. Some fonts have been reduced to make text slightly smaller so as not to take up the entire window
    • [Fixed] Weapon Attacks. These now show the range correctly in the attack text
    • [Updated] Items in Containers. These items in containers (ie a backpack or medic kit) will be indented, just like 5E
    • [Fixed] Actions tab. A random 'Cost' label was left floating, it has been told to return back to the correct position
    • [Added] New Setting. House Rules - 'Show Study Period on Skills Tab' (Defaults to NO)
    • [Added] New Setting. Characteristics* - 'Use PSI characteristic' (Defaults to NO)
    • [Updated] PSI Talents. The Tab for PSI Talents has been removed and the Talents are on the Skills Tab now, where it feels more fitting and there are only a handful.
    • [Added] Animal Size Modifiers. When rolling to hit an animal with a Size Modifier (Small -4 -> Small -1, Large +1 -> Large +6) these are now added automatically do the Dice roll. The NPC must have this Size Modifier in their traits, ie Slow Metabolism (-1), Large (+4)
    • [Added] Melee Weapon STR modifiers. When rolling damage with a Melee weapon, the STR mod will be used as a bonus/negative modifier
    • [Fixed] Custom Weapons. Can now be dropped onto NPC's
    • [Fixed] Full Auto ammo use. The correct amount of ammo is removed oer attack
    • [Updated] Debug Messages. Removed a number of debug messages
    • [Fixed] NPC attacks. The STR modifier work broke animal/robot attacks
    • [Updated] NPC attacks. The range noticed ie Attack (M) - for melee is now shown
    • [Added] Weapon actions. Updated. Normal attacks are split over two lines. You can now drag Ammo (from Central Supply) which will generate new Attack/Damage actions.
    • [Added] Worlds. Added Berthing Cost, Fuel, Facilities and extras
    • [Added] Worlds - Trade. Added a new Tab for Trade items, you can add line items with Qty, Description and Cost (future updates will expand on this tab)
    • [Fixed] All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Fixed] Tables. All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Updated] Theme. Some fonts have been reduced to make text slightly smaller so as not to take up the entire window
    • [Fixed] Weapon Attacks. These now show the range correctly in the attack text
    • [Updated] Items in Containers. These items in containers (ie a backpack or medic kit) will be indented, just like 5E
    • [Fixed] Actions tab. A random 'Cost' label was left floating, it has been told to return back to the correct position
    • [Added] New Setting. House Rules - 'Show Study Period on Skills Tab' (Defaults to NO)
    • [Added] New Setting. Characteristics* - 'Use PSI characteristic' (Defaults to NO)
    • [Updated] PSI Talents. The Tab for PSI Talents has been removed and the Talents are on the Skills Tab now, where it feels more fitting and there are only a handful.
    • [Added] Animal Size Modifiers. When rolling to hit an animal with a Size Modifier (Small -4 -> Small -1, Large +1 -> Large +6) these are now added automatically do the Dice roll. The NPC must have this Size Modifier in their traits, ie Slow Metabolism (-1), Large (+4)
    • [Added] Melee Weapon STR modifiers. When rolling damage with a Melee weapon, the STR mod will be used as a bonus/negative modifier
    • [Fixed] Custom Weapons. Can now be dropped onto NPC's
    • [Fixed] Full Auto ammo use. The correct amount of ammo is removed oer attack
    • [Updated] Debug Messages. Removed a number of debug messages
    For support post in the House of Healing or email [email protected]
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