DICE PACKS BUNDLE
  1. #1

    Just started with fantasy ground

    Can import books and rule set and mods from say....drivethruRPG, into fantasy grounds? I searched and couldn’t find another post oln this subject. If you can would explain how please.

  2. #2
    damned's Avatar
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    Hi RenickCroll

    There is no magic way to make a computer learn how an RPG system works. It has to be programmed.
    Some systems use armor as defense and some as damage reduction.
    Some systems are roll over and roll under.
    Some use simple dice mechanics some use complex mechanics.

    Converting Adventures to run in FG is pretty straight forward.
    Running games that have existing rulesets is pretty straight forward.

    Creating a ruleset with automation is programming.

  3. #3
    I am meaning like fiend folio and deity and demigods and other books

  4. #4
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    Those books were written for 1E/2E so the stat blocks will be the same as what is used in the Dungeons & Dragons 2E ruleset.
    You can create those entries within the Fantasy Grounds Interface and then export them as a module for re-use in other campaigns.

    It is a manual process and I would just do those entities that you need each week and build up the module that way until it is complete.
    Or lock yourself away with a solid supply of coke/beer/redbull and pizza until its done.

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