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  1. #1

    PFRPG Total Encumbrance Extension

    I was excited to come across Alaxandir's CoreRPG port of Zuger's Coin Weight extension, but it had visual issues in the Pathfinder ruleset. I made a few changes and enabled some extra features that had been left disabled/unfinished in the source mod. After seeing how it worked, it seemed like an obvious next step to extend its functionality to create an 'all-in-one' extension to try and get as close to 100% rule parity as possible. Currently, this mod has the following features:

    • Calculate coin weight. Two columns, one weighed and one not. 50 coins is 1 pound.
    • Automate encumbrance penalties based on total weight and current carrying capacity.
    • Color-code the numbers in the penalties boxes to indicate their source. Red is for encumbrance and black is for armor.
    • Options to enable/disable each extension component.
    • Automatically roll arcane spell failure chance when appropriate. Alternately, prompt user to roll via a chat message including the spell failure chance.
    • Carrying capacities update live when strength-modifying effects are applied/changed/removed.
    • Armor can now have a max dex of zero, although it's a workaround. See the encumbrance_globals.lua section below.
    • Speed penalties auto-change based on weight encumbrance and effects.
    • Total inventory value is now shown at the top of the treasure box on the Inventory tab.
    • Encumbrance figures on Inventory tab can all be shown in kilograms.

    Demo video:


    Any values designed to be user-modifiable are located in scripts/encumbrance_globals.lua and include:
    • Coins per pound
    • Classes which have arcane failure in different categories of armor
    • Encumbrance penalties for medium or heavy encumbrance
    • A list of armor that is supposed to have a maximum dex penalty of zero (as FG didn't support this and I wanted half-plate to work right without manual corrections)


    Download
    License Information
    Bug Tracker and Suggestions

    If you find this extension of value and would like to contribute to my ongoing development efforts and gain priority access to my development process, please consider joining my Patreon.

    Compatibility: 3.3.10 and (mostly) 4.0.0
    Compatibility with Kelrugem's Attack of Opportunity tracker and Advanced 3.5e and Pathfinder effects is currently limited until they get a compatibility update.
    If you want to know how to modify your copies for compatibility in the meantime, let me know. This limited compatibility is also present in combos that include these features.

    Please note that disabling STR effects in the combat tracker currently doesn't trigger a reduction of carrying capacity. I hope to address this in the future.
    Last edited by bmos; July 6th, 2020 at 18:46. Reason: add license info link

  2. #2
    Kelrugem's Avatar
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    Quote Originally Posted by bmos View Post
    I was excited to come across Alaxandir's CoreRPG port of Cedric Zuger's Coin Weight extension, but it had a visual issue wherein it overlapped the normal encumbrance info.
    Attachment 36325
    I made a few changes to move the fields into better spots to make it usable, although it still isn't pretty (I haven't figured out how to make the frame larger yet).
    Attachment 36326
    thanks for the extension

  3. #3

    .
    coin encumbrance. ugh. lol

    i house-rule in all my games that any coin used as money has no weight (i even joke when i distribute gp after party has sold everything: prepare to receive your direct deposits!). so, ingots and any other items with precious metal still count as having weight; can't make it all easy for 'em to haul off that dragon loot! X-D).
    -----
    roll dice. it builds character.

  4. #4
    Quote Originally Posted by tahl_liadon View Post
    coin encumbrance. ugh. lol
    i house-rule in all my games that any coin used as money has no weight (i even joke when i distribute gp after party has sold everything: prepare to receive your direct deposits!). so, ingots and any other items with precious metal still count as having weight; can't make it all easy for 'em to haul off that dragon loot! X-D).
    I've always been intrigued by the idea of tracking coin weight, but didn't want to take the time to do the math.
    I don't make my players RP going to a moneychanger or anything but they can't change coin denominations unless the situation allows. Not difficult, but limited in scope by settlement size.

  5. #5
    What happens if a character has a bag of holding or a portable hole?

  6. #6
    Quote Originally Posted by dellanx View Post
    What happens if a character has a bag of holding or a portable hole?
    Oooh, I'll add a per-character enable/disable coin weight option to my to-do list

    EDIT: Looks like there is already something similar in the original extension! Something about non-carried coins.
    Last edited by bmos; June 2nd, 2020 at 17:13.

  7. #7
    Quote Originally Posted by bmos View Post
    Oooh, I'll add a per-character enable/disable coin weight option to my to-do list
    Sounds awesome!

  8. #8
    v1.0 is now released with two rows of coin-counting boxes, one counted against encumbrance and one not.

    The formatting is pretty nice now, although I had to make the coin label boxes a lot narrower. If this is an issue for anyone, let me know and I will enlarge them at the expense of the wealth notes.
    I'm also planning to make the encumbrance section a touch prettier, automate the contents of the speed box, and automate other encumbrance effects like the max dex limit and check penalty.

    EDIT: After looking over v1.0 again, I realized it was covering up the armor frame. It took me a while to get everything how I wanted it with less space to work with, but I eventually figured it out. Introducing v1.1! Now with better UI but no box to track your current speed. Now I just need to figure out scripting so I can automate encumbrance...
    Last edited by bmos; June 3rd, 2020 at 00:12.

  9. #9
    After a crazy 9 hour screen share with a friend, working through scripting new options, I present version 1.2.

    Encumbrance from carried weight now applies penalties automatically.
    These penalties don't stack with armor, although the worst penalty is chosen (and armor still stacks with other armor).

    EDIT: v1.1.2 and v1.2.1 to fix Unity support
    Last edited by bmos; June 14th, 2020 at 15:28.

  10. #10
    Hello Bmos, Thank you very much for putting this together. This is something I had been hoping for, for quite some time. I did find what I think are a couple bugs. I'm running PFRPG 3.3.10, and tested with no other extensions running. I have a "Test" Character with an 18 Str. So the Ecumbrances should be: 100/200/300.
    With the extension active:
    1. The Light and Medium encumbrance numbers are the same. It shows 200 / 200 / 300 I noticed this in your video as well.
    2. When adding weight, the encumbrance penalties increase, but reducing the weight doesn't reduce the penalties.
    EX: Add Test Item.
    Make Weight 50 = No encumbrance (good)
    Make Weight 100 = No Encumbrance (good) (still considered light)
    Make Weight 125 = No Encumbrance (bad) medium should be 101-200
    Make Weight 201 = Max 3 / -3 Skill Chk (bad) heavy should be 201-300
    Make Weight 301 = Max 1 / -6
    Make Weight 5 = Max 1 / -6 remains.
    The weight shows correct at the bottom, with each weight change, but the penalties never go back down.

    Thank you again for all the work you're putting into this. I hope my detailed testing helps.

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