DICE PACKS BUNDLE
Page 49 of 67 First ... 39474849505159 ... Last
  1. #481
    It's only a partial fix, M&U will fix it all up.

    To get past that, manually change the level from 1 to 2, (don't drag and drop just increase the 1 to a 2) then back to 1. It will fix it, and that error wont come up anymore for that char.

    Again this is just a "get by" fix so you can play until M&U can update.

  2. #482
    Just released version 2.3.6 which ought to have everything back up and running as normal!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #483
    Forgive me if this was obvious, but if I want to have two creatures share all damage, my instinct is to put SHAREDMG: 1 on both and target the other. This crashes the game, though, presumably because it loops. Is there a way to automate this, or is one-way sharing only possible?

  4. #484
    Quote Originally Posted by BlazingAzureCrow View Post
    Forgive me if this was obvious, but if I want to have two creatures share all damage, my instinct is to put SHAREDMG: 1 on both and target the other. This crashes the game, though, presumably because it loops. Is there a way to automate this, or is one-way sharing only possible?
    Have you tried just applying it to one creature, but making sure the source actor is the other creature that you want to be sharing the damage? I always thought that was the way it linked them together.

    EDIT: Ah nevermind, I see what you mean.
    Last edited by jfg1984; July 28th, 2022 at 22:09.

  5. #485
    Quote Originally Posted by jfg1984 View Post
    Have you tried just applying it to one creature, but making sure the source actor is the other creature that you want to be sharing the damage? I always thought that was the way it linked them together.
    That still only makes a one-way street (source creature takes the damage of the one with the effect, but not vice versa) as far as I can tell. I'd like to know if it can be set up that if either takes damage the other takes damage, without crashing.

  6. #486
    Quote Originally Posted by BlazingAzureCrow View Post
    That still only makes a one-way street (source creature takes the damage of the one with the effect, but not vice versa) as far as I can tell. I'd like to know if it can be set up that if either takes damage the other takes damage, without crashing.
    This is likely a conflict with another extension that is somehow undermining the logic that Constitutional Amendments has in place to prevent crashing from infinitely sharing back and forth. Having damage bidirectionally shared is intended to function as described when the effect is on both characters.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #487
    Just released version 2.3.7 with some fixes for edge case bugs as well as a couple of conflicts with other extensions when using untargeted SHAREDMG effects.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #488
    Quote Originally Posted by MeAndUnique View Post
    Just released version 2.3.7 with some fixes for edge case bugs as well as a couple of conflicts with other extensions when using untargeted SHAREDMG effects.
    You really hit the grindstone after vacation. Thanks!

  9. #489
    Quote Originally Posted by MeAndUnique View Post
    Just released version 2.3.7 with some fixes for edge case bugs as well as a couple of conflicts with other extensions when using untargeted SHAREDMG effects.
    Thanks M&E, I know when you are on the case it's going to be fixed. Thank you so much for your time and effort on all these exts.

    On a side note, I know not all EXT creators will be around forever updating and fixing EXTs, I really hope that SW uses some of the exp we have with EXT makers and starts putting some of these things into core FGU. I know as a player I worry all the time one of the EXT authors will no longer update exts that I feel are core and a must have for FGU to play.

  10. #490
    Just released v2.3.8 with a minor change that should increase extension compatibility.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in