Thread: 5E - Constitutional Amendments
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April 17th, 2022, 18:32 #401My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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April 18th, 2022, 02:20 #402
- Join Date
- Apr 2020
- Location
- Australia
- Posts
- 46
Thanks MeAndUnique. I appreciate the response.
Interestingly MadNomads Character Sheet Effects also utilises MAXHP and running this without Constitutional Amendments results in the MAX field adjusting correctly. Both together and it stops adjusting so could be a load order issue but changing that may cause other issues. I'll just tell my players that the MAX is the theoretical max without effects.
I love all you extensions btw. Just started using KnK as one of my players picked up a wand and don't know how I went without it. Converted the non darkvision players torches to use this now as they always forgot to track how many torches they burnt through
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April 25th, 2022, 19:53 #403
Is there a way to use this extension to make an effect that would give the targeted creature immunity to a certain type of damage but that damage would be done instead to the person who applied the effect?
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April 26th, 2022, 12:25 #404My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
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Discord: MeAndUnique#6805
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April 26th, 2022, 18:06 #405
- Join Date
- Feb 2021
- Posts
- 100
It would be fancy if you could add some way to have an ability expend hit dice... i've designed a bunch of class abilities and magic items in the past that use them as a resource, but 5e in FGU is a bit inflexible in how it handles them, so using them for that is a little bit fiddly.
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April 26th, 2022, 19:01 #406
Support for such was just released today for Capital Gains, in fact.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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April 30th, 2022, 23:15 #407ProStashio-Pending-deletionGuest
This looks great! Slowly using this in my sessions!
The only thing I wish I really had was an ability to do + or - x amount of health, because math can go wrong if needing to add or remove health manually
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May 2nd, 2022, 22:44 #408
So I ran into this strange bug with this ext and TMT. If I use "steal" from CA and do critical damage, the game hard locks up. Without the critical damage, no issues. I assume this might be on the TMT side but I am not sure.
The effect I am using, "on next roll", "self"
DMG: 1d4 piercing, steal
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May 2nd, 2022, 22:55 #409
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May 3rd, 2022, 06:39 #410My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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