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  1. #211
    We're you working on compatibility with Critically Awesome Essentials, One Click Druid and DM Tools all from Diablobob?

  2. #212
    Quote Originally Posted by Valdemar View Post
    We're you working on compatibility with Critically Awesome Essentials, One Click Druid and DM Tools all from Diablobob?
    I did take a look at One Click Druid not too long ago, and found that some edits would be required on both sides. I sent a proposal over to him with the specific updates I would need to be able to hook in to the wild shaping system, and haven't heard anything concrete on that front. If and when any compatibility updates take place I'll be happy to finish hooking everything up on my end.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #213
    Thanks for this extension, I've been looking for something to make vampiric weapons for like... ever....

    I'm just curious how come when we open up the character sheet it says "There is a discrepancy of X hitpoints. Please update the roll values accordinly."

    Is it because because I have my party adjust their max HP to the maximum their hit die allows?

  4. #214
    Quote Originally Posted by xTheCanadian View Post
    Thanks for this extension, I've been looking for something to make vampiric weapons for like... ever....

    I'm just curious how come when we open up the character sheet it says "There is a discrepancy of X hitpoints. Please update the roll values accordinly."

    Is it because because I have my party adjust their max HP to the maximum their hit die allows?
    Yep. When first loaded CA does its best to rebuild the "history" of HP rolls from before it was in use. FG uses average by default, so that is what is calculated as the expected value. In order to avoid changing things incorrectly that warning is in place to let the user know that CA needs some help. So if the players open up the Class & Level window from the magnifying glass on the Main tab, they can expand any of the classes and set the value rolled for each level (max in this case). Moving forward the players can do the same thing each time they level up to set the result to the max value.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #215
    Holy crap! Thank you so much bud! I didn't even know that was possible...

  6. #216
    Quote Originally Posted by xTheCanadian View Post
    Holy crap! Thank you so much bud! I didn't even know that was possible...
    SilentRuin has mentioned that I should stop being lazy and make instructional videos to go along with my extensions...
    Someday I'll have to get around to it I suppose
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #217
    Hi MeAndUnique.

    I was just wondering if there is any way to disable the lock on max hp and allow direct editing of hp on the character sheet.

    I am running the critically awesome essentials one click druid extension and I was hoping that disabling that would allow the hp to work correctly. (Maybe not but a man can dream can't he?) I know you have said that you were working on fixing compatibiliy there but at least for the time being it would be nice to be able to use both in conjunction. These extensions have basically both become must haves for me and I really don't want to have to drop either. The current hp as well as the extra syntax for hp effects are both amazing but considering there is a druid and 2 polymorphers in my party I really can't imagine living without the other. The hp change/lock effects by comparison are by far the least important features for me since we also use d&d beyond so mistakes can be fixed easily. I also trust my players not to cheat at "playing pretend with friends" so I really don't feel this particular aspect is needed. (If you want an everything proof shield you can go take it off of the lich's smoking corpse like everyone else)

    I have also noticed an issue where importing a character using this tool to create files from characters on D&D Beyond https://www.beyond2fgconvert.com/ while this extension is enabled imports them with their max hp set to 0. I have since disabled the extension and re-imported but it would be nice to be able to leave it enabled all the time so that I can update syntax for effects while I am importing characters. (it is a minor issue but since I need to import again soon I figured I would ask if it was possible.

    Sorry if anything was unclear or didn't make sense. I would be happy to hit you up on discord or continue here to discuss or clarify anything if it would help.

  8. #218
    Quote Originally Posted by ThatDudeOverThere View Post
    Hi MeAndUnique.

    I was just wondering if there is any way to disable the lock on max hp and allow direct editing of hp on the character sheet.

    I am running the critically awesome essentials one click druid extension and I was hoping that disabling that would allow the hp to work correctly. (Maybe not but a man can dream can't he?) I know you have said that you were working on fixing compatibiliy there but at least for the time being it would be nice to be able to use both in conjunction. These extensions have basically both become must haves for me and I really don't want to have to drop either. The current hp as well as the extra syntax for hp effects are both amazing but considering there is a druid and 2 polymorphers in my party I really can't imagine living without the other. The hp change/lock effects by comparison are by far the least important features for me since we also use d&d beyond so mistakes can be fixed easily. I also trust my players not to cheat at "playing pretend with friends" so I really don't feel this particular aspect is needed. (If you want an everything proof shield you can go take it off of the lich's smoking corpse like everyone else)

    I have also noticed an issue where importing a character using this tool to create files from characters on D&D Beyond https://www.beyond2fgconvert.com/ while this extension is enabled imports them with their max hp set to 0. I have since disabled the extension and re-imported but it would be nice to be able to leave it enabled all the time so that I can update syntax for effects while I am importing characters. (it is a minor issue but since I need to import again soon I figured I would ask if it was possible.

    Sorry if anything was unclear or didn't make sense. I would be happy to hit you up on discord or continue here to discuss or clarify anything if it would help.
    The total HP field isn't disabled for direct editing as a feature in itself to prevent players from changing things, they still have 100% control by changing the per-level values. Rather, it is a functional necessity for most of the other functionality of Constitutional Amendments, as total HP is now a derived value.

    Even if I were to allow direct editing of the total HP field, it would not solve the compatibility challenge with One Click Druid. As I understand, DiabloBob's focus is on finishing up another project presently and then he will get to a backlog of other things after that. You can directly edit the field on the CT, which will automate the math for the HP adjustment, which may help for the workflow you envisioned.

    I haven't been able to get the D&D Beyond converter to work for any of my super old characters, which makes compatibility investigation difficult. If you have an example to send I'd be happy to take a look though.

    Feel free to hit me up on Discord, or here, whichever works best for you (though I tend to be a bit more responsive on Discord).
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #219
    I get this error

    [5/12/2021 7:09:54 PM] EXTENSION: Constitutional Amendments v1.3.7 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
    [5/12/2021 7:09:54 PM] MEASURE: LOAD - PART 2 - 26.401944
    [5/12/2021 7:10:04 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptemp) in windowclass (ct_entry)
    [5/12/2021 7:10:04 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptotal) in windowclass (ct_entry)
    [5/12/2021 7:10:04 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptemp) in windowclass (ct_entry)
    [5/12/2021 7:10:04 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptotal) in windowclass (ct_entry)
    [5/12/2021 7:10:04 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptemp) in windowclass (ct_entry)
    [5/12/2021 7:10:04 PM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptotal) in windowclass (ct_entry)
    [5/12/2021 7:10:15 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    [5/12/2021 7:10:34 PM] [ERROR] Script execution error: [string "utility/scripts/dynamic_hp.lua"]:174: attempt to index global 'DB' (a nil value)
    UTC +2
    Italian DM
    Italian/English Player

  10. #220
    Quote Originally Posted by MeAndUnique View Post
    "Hi DameonK,

    There's an extra extension here to be used in conjunction with Constitutional Amendments, that (for me at least) fixes this issue:

    https://www.fantasygrounds.com/forum...l=1#post540075

    I hope this helps.

    Cheers,

    Simon"
    I gave this solution ( CA + SR's CA ext + nomads ext) a try and it works except the HP fields are not locked on the player side. I am not sure what overall effect/issue that will have. Thoughts?

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