Thread: 5E - Constitutional Amendments
-
August 3rd, 2023, 21:37 #611
- Join Date
- Nov 2021
- Posts
- 3
Breaking news! I found the trouble. It was with Death Indicators. There's an option for "Insure Death Effects Applied" that when I turned it off stopped the double effects.
Screenshot 2023-08-03 at 3.29.51 PM.png
-
September 1st, 2023, 19:28 #612
- Join Date
- Feb 2017
- Posts
- 592
Hi Folks,
A quick question. Is there a way to code the Wraith's drain ability using this extension? The wraith differs a bit as there's a saving throw to prevent the max, steal:
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
So, if there was no save, it'd be [DMG: 4d8+3 necrotic, max, steal]. How would the save portion of this be handled?
Thanks!
-
September 1st, 2023, 20:20 #613-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Only
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
-
September 1st, 2023, 20:47 #614
- Join Date
- Feb 2017
- Posts
- 592
-
September 1st, 2023, 21:08 #615
You do the attack roll as normal.
Roll Attack, if it hits, you give them a save. If they save, they take normal non steal/max damage, if it fails you give them steal/max damage.
In the picture, you would do 1 first, which is the attack check. If it hits, you roll 2, which is the save.
If it saves you would do the normal damage which is just necrotic, if it fails you would do the necrotic, max.
PS. Not sure where you getting the steal effect on this attack unless it's homebrew. As it's not listed on the basic, however, if you are home brewing it, simply add the steal in there like "necrotic, steal, max" for the failed damage.-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Only
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
-
September 1st, 2023, 23:54 #616
- Join Date
- Feb 2017
- Posts
- 592
Thanks MrDDT - that works. Also, the steal is a bit of home brew to keep the players on their toes. I like undead - lol...
-
September 22nd, 2023, 05:55 #617
- Join Date
- Mar 2017
- Posts
- 26
Hey there! Been a huge fan of this extension for years, but I just discovered it seems to make Automatic Death Resistance throw errors and not work!
https://www.dmsguild.com/product/313...ath-Resistance
Anyone happen to know a fix for this?
-
September 22nd, 2023, 08:37 #618
https://forge.fantasygrounds.com/shop/items/1215/view
Use this and
https://forge.fantasygrounds.com/shop/items/598/view
The first one works automatically, the second you have to setup a simple trigger to work for features that use it. Like Strength of the Grave.
If you need help setting up TMT, let me know.
Automatic Death Resistance has too many issues likely to fix and it's not been updated well.-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Only
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
-
September 30th, 2023, 04:26 #619
- Join Date
- Nov 2018
- Posts
- 358
I'm seeing an issue with only this extension enabled where condition effects dragged from an NPC sheet to a target end up with a duration of 1 instead of 0. Here's an example with a Gelatinous Cube, with the highlighted text dragged from the NPC sheet to the dragon in the combat tracker. The duration gets set to 1 instead of 0, so the effect expires when it shouldn't. This doesn't happen if the effect is applied from the [EFF: Restrained; DMGO: 6d6 acid] in the combat tracker. Is this expected?
5e ruleset
Constitutional Amendments v2.4.5
-
October 5th, 2023, 22:43 #620
I'm seeing the same issues, no EXTs it works fine, with CA loaded only, it's causing the DUR to be 1 round.
-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Only
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (1 members and 1 guests)
Bookmarks