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  1. #561
    GKEnialb's Avatar
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    I've seen that in Live as well, but haven't been able to consistently reproduce it (well, once it happens, it always happened the first time the CT was brought up in a session, but if I removed everything from the CT and re-added, it went away). Unfortunately, did that test first before I removed CA to see if that was the culprit...

  2. #562
    Thanks! I removed CA from TEST and it went away.

  3. #563
    GKEnialb's Avatar
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    I'm secretly glad you found that as well (sorry, MeAndUnique) - I have a little extension I put on top of this to show both current hp and wounds and was afraid it was broken, which is why I didn't report it yet.

  4. #564
    In fact this has nothing to do with TEST; rather it is a symptom of some older campaigns somehow having a non-number stored for hp on the combat tracker. Not really sure what or how, since only one of my testing campaigns encountered it but none of my much older real games did. Removing and re-adding to the CT clears it up regardless though.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  5. #565
    Will give it a try. Thanks!

    Do you want this test campaign for debugging? May not be worth it, but I thought I would ask.

  6. #566
    Quote Originally Posted by nephranka View Post
    Will give it a try. Thanks!

    Do you want this test campaign for debugging? May not be worth it, but I thought I would ask.
    I appreciate the offer, though no thanks. With knowledge of what is broken in the campaign (from the error message) and how to fix it the main outstanding piece is exactly how it happened. If there exist repro steps with a fresh campaign, then I can look at that, otherwise there really isn't much to do.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  7. #567
    A thousand thanks for this extension ! I'm using it since the Cleric began to cast AID
    But, since then it has evolved, and now i'm wondering the utility of the ADJ field on the PC sheet :
    - for exemple: for the AID spell, which give +5 to Max HP. At first I used a heal action with 5 to MAX. That made 5 to pop up in the ADJ field. Now, I use an effet MAXHP: 5. So it add the effect on the player sheet, but nothing in the "ADJ" field.
    And now that they encounter fancy monster with Drain abilities: draining the CON works fine, but nothing is written in the "ADJ" field.

    So: is there something I'm missing, because I don't understand how to use this field (except maybe to impose a temporary adjustment to max HP to a player as a DM ?

    (Modules used : 5E Equipped effects paired with the 5E Automatic Effects books, Constitutional Amendments, Theme: Hearth)

  8. #568
    Quote Originally Posted by Bradeck View Post
    A thousand thanks for this extension ! I'm using it since the Cleric began to cast AID
    But, since then it has evolved, and now i'm wondering the utility of the ADJ field on the PC sheet :
    - for exemple: for the AID spell, which give +5 to Max HP. At first I used a heal action with 5 to MAX. That made 5 to pop up in the ADJ field. Now, I use an effet MAXHP: 5. So it add the effect on the player sheet, but nothing in the "ADJ" field.
    And now that they encounter fancy monster with Drain abilities: draining the CON works fine, but nothing is written in the "ADJ" field.

    So: is there something I'm missing, because I don't understand how to use this field (except maybe to impose a temporary adjustment to max HP to a player as a DM ?

    (Modules used : 5E Equipped effects paired with the 5E Automatic Effects books, Constitutional Amendments, Theme: Hearth)
    Pretty much it comes down to having different choices available. It isn't a perfect analog, though consider the AC field: it can be adjusted with Ctrl+Mousewheel in the UI and also by effect on the CT, even though the effect won't show any change in the UI directly.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #569
    Yeah, thanks for the response. I'm just discovering that overall the modifications don't affect the character sheet main tab, so it's on par with everything else, wich is all right in my book.

  10. #570
    Version 2.4.3 is live with a small fix for the FGU update today.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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