Starfinder Playlist
Page 55 of 65 First ... 5455354555657 ... Last
  1. #541
    I think it's this extension that is causing this error message. It appears when I'm making a character, using the drag and drop method, and I drop the very first class level on. Adding subsequent class levels doesn't trigger it.

    error.jpg

  2. #542
    Quote Originally Posted by Azbandar View Post
    I don't see it, so as a feature request, can there be a "hmax" option vs just max? Working on a homebrew set of monsters and the main one has an attack:
    Code:
    Soulrender
    A demonic greatsword that causes 2d8+5 slashing and 2d10 fire damage on a hit. The demonic greatsword also rends the soul of its victim upon hitting it. The creatures maximum hit points are reduced by half of the damage taken and can only be regained by a long rest.
    With the current setup, I can easily write for full max, but not half. I've got a minor workaround at the moment, where I only take the fire damage off the max, but would love to make it half of the full in the end.

    Currently written on the NPC sheet (minus the flavour text atm):
    Code:
    Soulrender
    Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: (2d8+6) slashing, magic damage and (2d10) fire, max damage.
    What I'm hoping to do:
    Code:
    Soulrender
    Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: (2d8+6) slashing, magic, hmax damage and (2d10) fire, hmax damage.
    Sure, I can certainly add it to the list of feature improvements.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #543
    Quote Originally Posted by ColoradoGM View Post
    I think it's this extension that is causing this error message. It appears when I'm making a character, using the drag and drop method, and I drop the very first class level on. Adding subsequent class levels doesn't trigger it.

    error.jpg
    The error text indicates code that does not exist in Constitutional Amendments, and for good measure I tested and was able to create a new character via drag and drop with only Constitutional Amendments loaded. As such, at most Constitutional Amendment's involvement would be as a conflict with another extension. If that is the case, I'd be happy to work with the developer of the other extension to resolve the issue.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #544
    Is there a way to use this to make a creature healed by a particular damage type rather than harmed by it? I'm trying to code this effect:
    "when you succeed on a saving throw against a spell or effect that deals lightning damage, you take no damage and instead regain a number of hit points equal to the lightning damage dealt. " It feels like it might be related to some combination of Immune (for the attacker) and Transfer, but I can't see how to briefly change an attacker's damage to Transfer.

  5. #545
    Quote Originally Posted by ColoradoGM View Post
    Is there a way to use this to make a creature healed by a particular damage type rather than harmed by it? I'm trying to code this effect:
    "when you succeed on a saving throw against a spell or effect that deals lightning damage, you take no damage and instead regain a number of hit points equal to the lightning damage dealt. " It feels like it might be related to some combination of Immune (for the attacker) and Transfer, but I can't see how to briefly change an attacker's damage to Transfer.
    Well, being conditional to succeeding on a saving throw is gonna be tricky, but for the damage absorption itself give Blissful Ignorance a look, it's on the Forge.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #546
    Hi,

    Could I get some advice please on getting a rogue's uncanny dodge to interact with a vampire spawn bite.
    This is for 5e and CA is the only extension.

    I'm not able to get the 'max' (or steal) to work quiet right with the RESIST: all


    The uncanny dodge has been set up as an effect:
    Uncanny Dodge; RESIST: all
    Duration: 1 rnd
    Targeting: self
    expire: on next roll

    1.) Activate uncanny dodge.

    vampire rolls damage:
    DMG: 1d6+3 piercing + 2d6 necrotic, max
    Rolls: d6+3 =4 and 2d6 =6

    wounds taken is now 0 and hp adj is -6
    I expected wounds = 2 and hp adj -3


    2.) Activate uncanny dodge. No 'max' reduction and it worked ok

    vampire rolls damage:
    DMG: 1d6+3 piercing + 2d6 necrotic
    Rolls: d6+3 =8 and 2d6 =5 =12 total

    wounds taken is now 6 and hp adj is 0
    As expected

    3.) Activating Damage "Half" from Tools\Modifiers.

    vampire rolls damage:
    DMG: 1d6+3 piercing + 2d6 necrotic, max
    Rolls: d6+3 =6 and 2d6 =11

    wounds taken is now 0 and hp adj is -11
    expected wounds = 3 and hp adj -5


    Any ideas on what could be wrong are appreciated.

  7. #547
    Quote Originally Posted by Lazarus1485 View Post
    Hi,

    Could I get some advice please on getting a rogue's uncanny dodge to interact with a vampire spawn bite.
    This is for 5e and CA is the only extension.

    I'm not able to get the 'max' (or steal) to work quiet right with the RESIST: all


    The uncanny dodge has been set up as an effect:
    Uncanny Dodge; RESIST: all
    Duration: 1 rnd
    Targeting: self
    expire: on next roll

    1.) Activate uncanny dodge.

    vampire rolls damage:
    DMG: 1d6+3 piercing + 2d6 necrotic, max
    Rolls: d6+3 =4 and 2d6 =6

    wounds taken is now 0 and hp adj is -6
    I expected wounds = 2 and hp adj -3


    2.) Activate uncanny dodge. No 'max' reduction and it worked ok

    vampire rolls damage:
    DMG: 1d6+3 piercing + 2d6 necrotic
    Rolls: d6+3 =8 and 2d6 =5 =12 total

    wounds taken is now 6 and hp adj is 0
    As expected

    3.) Activating Damage "Half" from Tools\Modifiers.

    vampire rolls damage:
    DMG: 1d6+3 piercing + 2d6 necrotic, max
    Rolls: d6+3 =6 and 2d6 =11

    wounds taken is now 0 and hp adj is -11
    expected wounds = 3 and hp adj -5


    Any ideas on what could be wrong are appreciated.
    Hey, sorry to hear you're having some difficulties. Unfortunately however, I am unable to reproduce this issue in a campaign with only the Constitutional Amendments extension loaded. As such I suspect that there may be a conflict with another extension and without knowing which one there is very little I can do. If you are able to narrow down the conflict, or provide specific steps with a brand new campaign using only Constitutional Amendments I'd be happy to see about getting a fix in place.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #548
    Hi,

    Thanks for checking.
    If it is working ok for you, maybe I have something set wrong.

    I have recreated this with a brand new campaign, no game settings are changed and the only extension used is constitutional amendments.

    I've attached 2 documents with screen shots of what I've done, hopefully you'll be able to recreate this.
    Attached Files Attached Files

  9. #549
    Quote Originally Posted by Lazarus1485 View Post
    Hi,

    Thanks for checking.
    If it is working ok for you, maybe I have something set wrong.

    I have recreated this with a brand new campaign, no game settings are changed and the only extension used is constitutional amendments.

    I've attached 2 documents with screen shots of what I've done, hopefully you'll be able to recreate this.
    Thank you so much for the detailed write-up, it has indeed been very helpful! I have identified the problem and will work to get a fix up ASAP, though it likely won't be for a few days yet due to the holidays.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #550
    Just released version 2.4.0 which has fixes for the above RESIST bug bug and a couple of other minor conflicts. Plus it includes support for reducing maximum hit points by a ratio of the damage dealt, similar to how steal damage can work on a ratio.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (4 members and 1 guests)

  1. bwatford,
  2. jimlad42,
  3. rhagelstrom,
  4. SteveStewart332

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in