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  1. #101
    Version 1.3.3 pushed up, should be good to go.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #102
    Just updated to accommodate the recent changes in FG.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #103
    Hi.

    I've just started testing this extension (great work!), as a replacement to the 'Current HP' extension I use, as I see your commitment to keeping it up to date with the recent FGU updates (thank you for your work). But I was wondering would it be possible to recreate the mechanism from 'Current HP' that allow you to amend the 'Wounds' total on a double-click, rather than replace it? This also allowed minus numbers to reduce the total. It was this mechanism that was my main reason for using 'Current HP' and I'd be loath to lose it. I hate doing even simple maths several times a session when it can be avoided!

    Also, is there any chance of seeing both Current HP and Wounds on the Combat Tracker rather than having to choose one or the other? I'd love it for the Character Sheets too but even just the CT would be a great improvement for me.

    Cheers,

    Simon
    Last edited by Ludd_G; February 17th, 2021 at 14:27.

  4. #104
    Hey. I'm having a few issues with this extention. I just updated FGC and am super dissapointed that the Current HP extention is no longer supported. All I want is to see current hit points rather than wounds. I really don't see a need to mess with and try to auto-calculate HP totals. I have homebrew rules that I hve to add extra +1 HP every session, and that is impossible to implement when I can't edit max HP. When I click on the magnifying glass on the class and level page nothing appears.

    The only other extention I'm using is Theogeek's Improved Critical.

    Is anyone else having a similar issue?

  5. #105
    Yes, having the same issue.

    I just downloaded the extension today. I had the following extensions loaded: Advanced Effects. Theogeek's Improved Critical, and Rob2E's Next Level XP Automation.

    After I went into options and turned on Constitution Amendment, I brought up a character and the combat tracker. On the character sheet, Max HP's read 0 (zero). On the CT, the correct HP's were displayed. I restarted FG deactivating all extensions except this one. Still no change. When I clicked on the magnifying glass in the Class and Level window, it looked like nothing appeared. After clicking it a couple times, I noticed a slight shadow directly under the level/caster/hit dice/used area.

    Here are a couple images I hope help (All taken while only Con Amend was loaded):

    Character Sheet and Combat tracker: ca-csandct.PNG

    Magnifier Unclicked: ca-classandlvl-no.PNG

    Magnifier Clicked: ca-classandlvl-yes.PNG

    (slight shadow directly under the level/caster/hit dice/used area.) Not sure if you can see the difference in the two pics.

    I tried to make an animated gif so you can see it a little better, not sure if it will work or not: ezgif.com-gif-maker.gif

  6. #106
    Didn't say it in my post, I am using FG Unity.

  7. #107
    I'm having the exact same issues you described in FG classic.

  8. #108
    Quote Originally Posted by Ludd_G View Post
    Hi.

    I've just started testing this extension (great work!), as a replacement to the 'Current HP' extension I use, as I see your commitment to keeping it up to date with the recent FGU updates (thank you for your work). But I was wondering would it be possible to recreate the mechanism from 'Current HP' that allow you to amend the 'Wounds' total on a double-click, rather than replace it? This also allowed minus numbers to reduce the total. It was this mechanism that was my main reason for using 'Current HP' and I'd be loath to lose it. I hate doing even simple maths several times a session when it can be avoided!

    Also, is there any chance of seeing both Current HP and Wounds on the Combat Tracker rather than having to choose one or the other? I'd love it for the Character Sheets too but even just the CT would be a great improvement for me.

    Cheers,

    Simon
    Actually, what you're noticing with dragging numbers onto the Current HP field is a bug! Thanks for bringing it to my attention, I will work to address this in the near future.

    As for showing both Current HP and Wounds at the same time, all I can say is maybe. I'll be honest, its not a particularly high priority consideration on my part, so barring a moment of inspiration on my part, it'll likely be a while.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #109
    @Lovaan1243 and @JonStormbringer, I am looking in to this presently. Definitely a bug, and a particularly annoying one since I specifically tested this before the new updates went live. Sorry for the inconvenience!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #110
    I appreciate your time and effort! Thank you!

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