Thread: 5E - Constitutional Amendments
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January 15th, 2022, 22:09 #381
v2.3.1 is out with a couple more bug fixes.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 16th, 2022, 22:01 #382
- Join Date
- Nov 2019
- Posts
- 72
I'm getting the following two warnings in my console. I don't know if they are of concern, but found them while doing other troubleshooting and my search led here.
window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptemp) in windowclass (ct_entry)
window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptotal) in windowclass (ct_entry)
FGU: v4.1.13 ULTIMATE (2022-01-05)
OS: Mac OS X 11.6.2
MEASURE: RULESETS LOAD - 19.15784 - 5E
EXTENSION: Constitutional Amendments v2.3.1 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
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January 18th, 2022, 00:58 #383
Hey, thanks for sharing. Those are known and harmless (the wounds control is indeed present, and the hptemp control is correctly positioned, despite the warning). I have tried suppressing them on a handful of occasions without much luck unfortunately. At this point, while I'd rather not have the warning at all, I've learned to accept it in light that the ruleset generates warning when opening a character sheet even with 0 extensions.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 18th, 2022, 02:30 #384
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January 18th, 2022, 12:36 #385
I see you added the HD and HDMULT effects. Have you ever thought about creating a HD max or HEAL max effect? There are a few abilities/spells where healing can be max rolls or HD use can be max rolls. Just curious. Thanks!
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January 18th, 2022, 20:53 #386
Its on my radar in general, yes.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 18th, 2022, 21:35 #387
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February 2nd, 2022, 18:49 #388
I love this extension, and have been using it for quite awhile. I consider it an "essential" extension for me, if I had to dump everything else this would be one that I would keep no matter what. The new HD effect option is perfect, works great for coding a Bard's Song of Rest and some other homebrew effects I have that add additional HP when characters roll HD. No more doing it manually when everyone is frantically rolling HD on a rest!
How feasible would it be to add an option that allows temp HP to stack, rather than automatically replacing a previous value? I'm doing some different things with temp HP in my campaigns, and this would be a huge lifesaver for me!
Whether it can be done or not, thanks for a great extension.
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February 24th, 2022, 22:24 #389
- Join Date
- Feb 2021
- Posts
- 100
I don't know if this is the right place for suggestions, but it'd be neat if there were extra fields you could toggle to track things like Arcane Ward or other hit point pools like that...?
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February 24th, 2022, 22:43 #390
- Join Date
- Jun 2017
- Posts
- 161
Since Arcane Ward has its own hit points and doesn't share your resistances/vulnerabilities/immunities, it's probably best to record it separately. For other things, I'm not knowledgeable in programming for FG but I assume creating new types of hit point pools with functionality would be a huge undertaking. They come up rarely enough that it feels like it would make more sense just to keep a notepad file or make an effect to keep notes.
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