Thread: 5E - Constitutional Amendments
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October 7th, 2023, 14:34 #621
Can the SHAREDMG feature of this ext allow automation for a shield guardian auto taking half of any damage taken by the owner?
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October 7th, 2023, 17:38 #622
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Yes, I have used it that way.
Edit: Here's a link to Zacchaeus explaining it with a screen shot. He's using both the Auras extension and Constitutional amendments:
https://www.fantasygrounds.com/forum...l=1#post684044
I think most of the time in combat my PC is always within 5 feet of the Golem so I don't usually bother with using the Auras extension for this unless it's already in use.Last edited by Griogre; October 7th, 2023 at 17:54.
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October 7th, 2023, 19:31 #623
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Sorry, I got called away before I could finish my thought. You want the Shield Golem to applied an effect like this on it's master:
Code:Shield Golem; RESIST: all; SHAREDMG: 1
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October 8th, 2023, 08:50 #624
This is not correct in all cases (I would even go as far to say in a lot of cases), I just wanted to point that out.
This will work if there is no resistance involved, however, if the master has a resistance then it would incorrectly not apply that resist before taking the damage and then "splitting" it.
Example.
If the Master of the Shield Golem, had resistance to fire, and took fire damage of say 30 before resistance, they should only take 15. However, this is going to make the master take 15, and the golem take 15. Which is a total of 30 damage, when the total should be 15.
Really the master should take 7, and the golem take 7. (round down)
The closest I've been able to get it working flawlessly is with the code below.
Code:Shield Golem; REDUCE: all; SHAREDMG: 1
https://forge.fantasygrounds.com/shop/items/429/view
Which really goes hand in hand with CA. (Made by M&U also)-MrDDT
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October 8th, 2023, 20:09 #625
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That is a great point MrDTT. I haven't read the Shield Guardian ability in a while and was just thinking of the general rule of resistance is last. One thing about the shield guardian though is damage rounds *up* for it so it should be 7 on the master and 8 on the golem...
Edit: This is about the Shield Guardian not a Shield Golem...Last edited by Griogre; October 8th, 2023 at 20:31.
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October 8th, 2023, 22:29 #626-MrDDT
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October 9th, 2023, 06:09 #627
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LOL I think I said Shield Golem first.
There is an extension on the Forge: Master's Amulet and Shield Guardian that might work, but while I can find a thread with a link to the forge I can't actually seem to get the extension from the forge so I can try it.
Thead: https://www.fantasygrounds.com/forum...hield-Guardian
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November 7th, 2023, 12:58 #628
I looked through the thread and couldn't find it, but might have rolled a Nat1 on my INT(investigation) check...
For a homebrew subclass, I am looking for an effect similar to the Draconic Soul Sorcerer, granting one maximum HP per level in the class.
I have tried with an added effect "MAXHP: [Lvl];" but it does not change the maximum HP. if I enter the level number in digits, it works.
I did notice that Constitutional Amendments does accept numbers and/or die rolls as modifiers, according to the documentation. I thought that when the effect got applied, the term within the square brackets would be automagically translated by Fantasy Grounds. Does this not work with Constitutional Amendments, or is there something else that is acting up/I am doing wrong?
In addition, maybe you know what would have to be put into the brackets for a warlock, provided/once the evaluated modifier works?
P.S.: Other than this, I love this extension.
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November 7th, 2023, 13:28 #629
If you are using a PCTag it needs to be all caps. So MAXHP:[LVL] (I don't know if this works since it's a long time since I used any extensions).
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