STAR TREK 2d20
  1. #1

    Join Date
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    Mississippi, USA
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    Release Updates for May 26th, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    D&D Classics: Complete Fighter's Handbook (D&D Classics - AD&D 1E/2E)
    • [Fixed] Variant armor tables mis-alignment.
    • [Added] Ki Shout to Kit, basic.
    • [Added] Armor DP values.


    D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
    • [Update] Records flagged read only.
    • [Update] Holy water "uses" set to 1.
    • [Update] Gaming skill added to Warrior lists Update Added +2 SAVE effect to Paladin class (earned at level 1).
    • [Update] Arquebus and Blowgun set to ranged weapon type.
    • [Fixed] Endure Heat/Cold default duration was rounds, should have been turns.
    • [Fixed] Formatting in description for shields.
    • [Fixed] Missing text from Intelligence fields added.


    D&D Classics: Monstrous Manual (2E) (D&D Classics - AD&D 1E/2E)
    • [Update] Records flagged read only
    • [Update] Goblin AC set to 6 from 5


    D&D Classics: Dungeon Masters Guide (2E) (D&D Classics - AD&D 1E/2E)
    • [Update] Records flagged read only.
    • [Update] Sing of Seeking +2, added weapon fields


    D&D Unearthed Arcana (D&D fifth edition)
    • [Added] Article: Subclasses Revisited


    Xenomorphs: The Fall of Somerset Landing (N.E.W.) (WOiN)
    • [Updated] Theme update complete.
    • [Fixed] Character Select & Pregen Select should fit 2 columns of characters
    • [Updated] Reference Manual has been rebuilt and all manual image links have been removed


    Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
    • [Added] Weapon actions. Updated. Normal attacks are split over two lines. You can now drag Ammo (from Central Supply) which will generate new Attack/Damage actions.
    • [Added] Worlds. Added Berthing Cost, Fuel, Facilities and extras
    • [Added] Worlds - Trade. Added a new Tab for Trade items, you can add line items with Qty, Description and Cost (future updates will expand on this tab)
    • [Fixed] All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Fixed] Tables. All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Updated] Theme. Some fonts have been reduced to make text slightly smaller so as not to take up the entire window
    • [Fixed] Weapon Attacks. These now show the range correctly in the attack text
    • [Updated] Items in Containers. These items in containers (ie a backpack or medic kit) will be indented, just like 5E
    • [Fixed] Actions tab. A random 'Cost' label was left floating, it has been told to return back to the correct position
    • [Added] New Setting. House Rules - 'Show Study Period on Skills Tab' (Defaults to NO)
    • [Added] New Setting. Characteristics* - 'Use PSI characteristic' (Defaults to NO)
    • [Updated] PSI Talents. The Tab for PSI Talents has been removed and the Talents are on the Skills Tab now, where it feels more fitting and there are only a handful.
    • [Added] Animal Size Modifiers. When rolling to hit an animal with a Size Modifier (Small -4 -> Small -1, Large +1 -> Large +6) these are now added automatically do the Dice roll. The NPC must have this Size Modifier in their traits, ie Slow Metabolism (-1), Large (+4)
    • [Added] Melee Weapon STR modifiers. When rolling damage with a Melee weapon, the STR mod will be used as a bonus/negative modifier
    • [Fixed] Custom Weapons. Can now be dropped onto NPC's
    • [Fixed] Full Auto ammo use. The correct amount of ammo is removed oer attack
    • [Updated] Debug Messages. Removed a number of debug messages
    • [Added] Weapon actions. Updated. Normal attacks are split over two lines. You can now drag Ammo (from Central Supply) which will generate new Attack/Damage actions.
    • [Added] Worlds. Added Berthing Cost, Fuel, Facilities and extras
    • [Added] Worlds - Trade. Added a new Tab for Trade items, you can add line items with Qty, Description and Cost (future updates will expand on this tab)
    • [Fixed] All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Fixed] Tables. All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Updated] Theme. Some fonts have been reduced to make text slightly smaller so as not to take up the entire window
    • [Fixed] Weapon Attacks. These now show the range correctly in the attack text
    • [Updated] Items in Containers. These items in containers (ie a backpack or medic kit) will be indented, just like 5E
    • [Fixed] Actions tab. A random 'Cost' label was left floating, it has been told to return back to the correct position
    • [Added] New Setting. House Rules - 'Show Study Period on Skills Tab' (Defaults to NO)
    • [Added] New Setting. Characteristics* - 'Use PSI characteristic' (Defaults to NO)
    • [Updated] PSI Talents. The Tab for PSI Talents has been removed and the Talents are on the Skills Tab now, where it feels more fitting and there are only a handful.
    • [Added] Animal Size Modifiers. When rolling to hit an animal with a Size Modifier (Small -4 -> Small -1, Large +1 -> Large +6) these are now added automatically do the Dice roll. The NPC must have this Size Modifier in their traits, ie Slow Metabolism (-1), Large (+4)
    • [Added] Melee Weapon STR modifiers. When rolling damage with a Melee weapon, the STR mod will be used as a bonus/negative modifier
    • [Fixed] Custom Weapons. Can now be dropped onto NPC's
    • [Added] Weapon actions. Updated. Normal attacks are split over two lines. You can now drag Ammo (from Central Supply) which will generate new Attack/Damage actions.
    • [Added] Worlds. Added Berthing Cost, Fuel, Facilities and extras
    • [Added] Worlds - Trade. Added a new Tab for Trade items, you can add line items with Qty, Description and Cost (future updates will expand on this tab)
    • [Fixed] All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Fixed] Tables. All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
    • [Updated] Theme. Some fonts have been reduced to make text slightly smaller so as not to take up the entire window
    • [Fixed] Weapon Attacks. These now show the range correctly in the attack text
    • [Updated] Items in Containers. These items in containers (ie a backpack or medic kit) will be indented, just like 5E
    • [Fixed] Actions tab. A random 'Cost' label was left floating, it has been told to return back to the correct position
    • [Added] New Setting. House Rules - 'Show Study Period on Skills Tab' (Defaults to NO)
    • [Added] New Setting. Characteristics* - 'Use PSI characteristic' (Defaults to NO)
    • [Updated] PSI Talents. The Tab for PSI Talents has been removed and the Talents are on the Skills Tab now, where it feels more fitting and there are only a handful.
    • [Added] Animal Size Modifiers. When rolling to hit an animal with a Size Modifier (Small -4 -> Small -1, Large +1 -> Large +6) these are now added automatically do the Dice roll. The NPC must have this Size Modifier in their traits, ie Slow Metabolism (-1), Large (+4)
    • [Added] Melee Weapon STR modifiers. When rolling damage with a Melee weapon, the STR mod will be used as a bonus/negative modifier
    • [Fixed] Custom Weapons. Can now be dropped onto NPC's


    Pathfinder RPG - Return of the Runelords AP 4: Temple of the Pea**** Spirit (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Issue with the Time Dimensional's spell-like abilities.

  2. #2

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,073
    Rolemaster Classic
    • [Updated] Uses CoreRPG as a base
    • [Updated] Character sheet Main, Combat, Inventory and Notes tabs
    • [Added] Handling for Spell Adders and Power Point Multipliers
    • [Added] Reference Manuals to Arms Law, Character Law, Spell Law and Creatures & Treasures
    • [Updated] Arms Law, Character Law, Spell Law and Creatures & Treasures to be compatible with Rolemaster Classic ruleset v2
    • [Added] Rolemaster desktop decals
    • [Updated] The RMC effects to CoreRPG effects
    • [Updated] The critical tables to use the new effects
    • [Added] Handling of conditional criticals
    • [Updated] Party Sheet Main tab with Rolemaster specific information
    • [Updated] The old preferences to the new CoreRPG options
    • [Added] Modifier buttons to the Modifiers window for Skill/Stat Difficulty, Attack Flank/Rear and Attack Cover
    • [Added] Tracking stat damage
    • [Added] Hybrid Resistance Rolls for Essence/Channeling, Channeling/Mentalism, Mentalism/Essence and Arcane
    • [Added] Initiative to the character sheet with an miscellaneous bonus field
    • [Added] Sidebar items for Races, Professions, Skills and Spell Lists
    • [Added] Links for the Race and Profession on the character sheet
    • [Updated] Combat Tracker attacks/defenses, Combat tab attack/defenses and Inventory items so updating one will update the other areas.
    • [Updated] Items so there is no longer separate items for weapons, transportation, herbs and GM items
    • [Updated] Armor items so they now determine AT, armor penalties, and protection from criticals. They can also have DB bonuses
    • [Added] Weapon bonus to items so weapons with OB bonuses can be created
    • [Added] Handling of different size attacks or martial arts ranks so they will max out on the tables at the right amounts automatically
    • [Added] Martial arts and spell attack buttons to the character sheet Combat tab
    • [Added] Equipped Armor, Helmet, Primary Hand, Secondary Hand and Spell Adder/PP Multiplier fields to the character sheet
    • [Removed] Lock field from skills
    • [Added] Remove Untrained Primary and Remove Untrained Secondary buttons to the Skill Development window
    • [Updated] The Carried/Equipped section of the Inventory so that it doesn’t add the weight of equipped clothing, armor or helmets to the encumbrance
    • [Added] A Dead Weight field to the Inventory tab items which shows the weight applied against encumbrance for the item
    • [Added] Hits multipliers for items/attacks which will automatically multiply the hits when dragging the results of those attacks from the Table Resolver
    • [Added] Unmodified, Hits Multiplier and Maximum Results fields to the Table Resolver so the GM can modify them when resolving attacks
    • [Removed] Phased combat
    • [Removed] Applying effects and damage to tokens
    • [Added] CoreRPG tables for background options and healing recovery
    • [Added] Protect fields for criticals to NPCs and PCs with Head, Face, Neck, Torso, Arms and Legs
    • [Updated] The NPC sheet Main and Notes tabs
    • [Added] Fields to Encounters for Party Average Level and XP based on the creatures in the encounter and the PCs levels


    RMC The Armoury
    • [Updated] Compatibility with RolemasterClassic ruleset v2


    RMC Fantasy Weapons
    • [Updated] Compatibility with RolemasterClassic ruleset v2


    War of the Dead - Chapter 1
    • [Fixed] Broken links fixed


    Savage Worlds Setting: Evernight
    • [Fixed] Broken links fixed


    Savage Worlds Deluxe Ruleset
    • [Fixed] Empty placeholder for Crystal records
    • [Updated] CT effects can be changed to be visible only for GM
    • [Updated] CT effects can be toggled to have different state: on, off or skip
    • [Updated] Middle-mouse click on attack/power section to quickly open Attack Info sheet
    • [Updated] Effects can be applied from hotkeys with a click
    • [Added] APIs for the first Action Card Handler


    Beasts & Barbarians
    • [Fixed] Broken links fixed


    Beasts & Barbarians Steel Edition Player Guide
    • [Fixed] Broken links fixed


    Winter Eternal Adventure Guide: The wastelands
    • [Fixed] Broken links fixed


    Wiseguys
    • [Fixed] Shotgun damage fixed


    Titan Effect
    • [Fixed] Broken links fixed


    Deadlands Lost Colony: A Billion Miles from Home!
    • [Fixed] Broken links fixed


    Disaster at Gran Atomica
    • [Fixed] Broken links fixed
    Support:
    https://support.fantasygrounds.com/
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  3. #3

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,073
    Savage Worlds Adventure Edition
    • [Added] New Setting Rules option: "Unarmored Hero"
    • [Added] Injury table results can be dragged as effects into CT
    • [Fixed] Shotgun damage was not prepared correctly after drop
    • [Fixed] Empty placeholder for Crystal records
    • [Updated] CT effects can be changed to be visible only for GM
    • [Updated] CT effects can be toggled to have different state: on, off or skip
    • [Fixed] Middle-mouse click on attack/power section to quickly open Attack Info sheet
    • [Fixed] Effects can be applied from hotkeys with a click
    • [Fixed] APIs for the first Action Card Handler


    Lankhmar: City of Thieves
    • [Fixed] Broken links fixed


    Rippers Resurrected: Player's Guide
    • [Fixed] Broken links fixed


    The Sixth Gun Roleplaying Game (Savage Worlds)
    • [Fixed] Broken links fixed


    The Sixth Gun Companion (Savage Worlds)
    • [Fixed] Broken links fixed


    The Last Parsec: Eris Beta-V (Savage Worlds)
    • [Fixed] Broken links fixed


    Savage Worlds: 50 Fathom's Player's Guide
    • [Fixed] Broken links fixed


    Deadlands Noir
    • [Fixed] Second Wind option moved to Automation section


    Deadlands Noir - Player's Guide
    • [Fixed] Broken links fixed


    Savage Worlds Adventure Edition: MiniSettings
    • [Fixed] Broken links fixed


    Deadlands Reloaded: Player's Handbook
    • [Fixed] Broken links fixed


    Deadlands Reloaded: Marshall's Handbook and Extension
    • [Fixed] Library entries for 'Coming Round The Mountain module
    • [Fixed] Broken links fixed


    Deadlands Reloaded: Grim Prairie Tales
    • [Fixed] Shotgun damage


    The Last Parsec: Leviathan
    • [Fixed] Broken links fixed


    The Last Parsec: Scientorium
    • [Fixed] Broken links fixed


    Hellfrost Player's Guide
    • [Fixed] Broken links fixed


    Sundered Skies: Mists of the Savannah
    • [Fixed] Broken links fixed


    Deadlands Noir - The Old Absinthe House Blues
    • [Fixed] Broken links fixed


    D&D vs Rick and Morty
    • [Fixed] Typo


    2E Ruleset
    • [Fixed] When ammo item was not identified the ammo count in theactions/weapon tab would display incorrectly.
    • [Fixed] Surprise adjustments for NPCs were not being used.
    • [Fixed] Math rounding on HEALX and DMGX was applied, should not have been.
    • [Fixed] PC auto-group initiative also performs the same action for NPCs(flat die roll for npc and for pc). PC versus NPC.
    • [Fixed] Actions->Weapons tab "Edit" option toggle button, is now clickablemore easily.
    • [Fixed] Effect with DEX reduction was incorrectly adjust Armor Class
    • [Fixed] Effect with STR not fully modifying characters movement rate whenencumbered.
    • [Fixed] Character sheet check rolls for Bend Bars, Doors, Survival and Spellfailures now display character name associated during roll.
    • [Fixed] RESIST and DDR effects had an odd interaction when applied together,this was corrected.
    • [Fixed] Dropping NPC from CT into the Party Sheet->Inventory was not placingit's inventory into the party sheet.
    • [Fixed] Action->Powers abilities did not apply str when used as damagesource.
    • [Fixed] NPC Save/Ability scores in CT linked back to NPC sheet.
    • [Fixed] Turn Undead had issues determing HD of creatures turned.
    • [Update] Backported more structural code to better work with CoreRPGstandardization.
    • [Update] DM view of the Combat Tracker now show Current HP instead of MAX HPand WOUNDS. Double click to adjust, mouse over for wounds/max.
    • [Update] Scripting update to better cohabitate with some extensions.
    • [Update] Has Initiative indicator "hit box" removed.
    • [Update] Improved token overlay application (target/has_initiativeindicators) (now updated on token addition to image).
    • [Update] When a NPC is killed, if it is targeted by any other CT entry, itis removed.
    • [Update] Sidebar removed, added "Menu" to access all Menus, Records and"Books" (ref-manuals in loaded modules).
    • [Update] NPC initiative rolls are all hidden from players.
    • [Update] On initiative gained, if "show effects on turn" enabled, NPCeffects are hidden from players.
    • [Update] DA effect required specific ordering on it's entry. Corrected so itcan be anywhere within the single effect entry.
    • [Update] Weapons not identified now hide weapons tab view from direct iteminspection.
    • [Update] Weapons not identified now hide properties, name and bonus fieldfrom inspection in Actions->Weapons.
    • [Update] NPC/PC export methods updated for FGU.
    • [Update] Minimize now allowed for Combat Tracker.
    • [Update] THACO 0 would not properly automate on level up.
    • [Update] Removed "group management" option from every view except pc/npc/ctactions/weapons|powers.
    • [Update] Will now sync cast/prepared/useperiod of powers to item it'sassociated with.
    • [Update] DMGX and HEALX now affect modifier values as well.
    • [Update] Widget scale in FGU is percentage, test for FGC/FGU and set valuespecific to version.
    • [Update] Double click Turn/Surprise/Init (used to be single click).
    • [Update] Ability/Quicknotes window on NPC will now show a drop/rightclicklocale when it's empty to better direct DMs.
    • [Update] Added Sanity checks to drag/drop code for race/kit to not allowthem to be applied if race/kit already has a entry.
    • [Update] Character sheet race, when blank, will display message to select(click to bring up race choices).
    • [Update] Character sheet kit, when blank, will display message to select(click to bring up kit choices).
    • [Update] Character sheet class, when blank, will display message to select(click to bring up class choices).
    • [Added] Automation for Hit dice versus Immunity (Table 48).
    • [Added] Automation for dexterity modifiers applied to surprise checks.
    • [Added] New Item type for armor that works with ring/cloaks, "Warding".Added for Bracers.
    • [Added] Client side Combat Tracker option, players can double click their token in the CT and it will open the map and center on the token (if theyare on the map).
    • [Added] Character Sheet class list now has option to "add level" directlyfrom class listing.
    • [Added] MenuManagerADND, allows for extensions to include their own menusinto the new Menu button system.
    • [Added] LOG review button from Class window. To view advancement records forthis character's class(s).
    • [Added] Ability to revert certain fields added to a character (race/class).
    • [Added] Campaign Setting, Optional rule, Armor DP ratings from FighterHandbook added to Armor.
    • [Added] Campaign Setting, Optional rule, Encumbrance toggle (on/off).
    • [Added] System Option, Database backup on startup. Default: off. Turn on to create a backup of your current Campaign database when you launch into campaign.
    • [Added] Effect type "AURA". See documentation for examples.


    D&D Classics: Monstrous Manual (2E) (D&D Classics - AD&D 1E/2E)
    • [Updated] Records flagged read only.
      [Updated] Goblin AC set to 6 from 5.


    D&D Classics: Dungeon Masters Guide (2E) (D&D Classics - AD&D 1E/2E)
    • [Updated] Records flagged read only.
      [Updated] Sing of Seeking +2, added weapon fields


    D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
    • [Updated] Records flagged read only.
      [Updated] Holy water "uses" set to 1.
      [Updated] Gaming skill added to Warrior lists
      [Updated] Added +2 SAVE effect to Paladin class (earned at level 1).
      [Updated] Arquebus and Blowgun set to ranged weapon type.
      [Fixed] Endure Heat/Cold default duration was rounds, should have been turns.
      [Fixed] Formatting in description for shields.
      [Fixed] Missing text from Intelligence fields added.


    Ultimate NPCs: Skulduggery (5E)
    • [Added] Links to images for all NPCs in Notes tab
    • [Added] Links to reference pages for all NPCs in Notes tab
    • [Added] Links to all magic items used by NPCs in Notes Tab
    • [Moved] All instances of Sneak Attack from Notes to Traits
    • [Moved] All instances of Expertise from Notes to Traits
    • [Moved] All instances of Multiattack from Notes to Actions
    • [Fixed] All incorrect text formatting in Notes tab
    • [Added] All weapons and magic items used by NPCs in the traits or actions.
    • [Added] all skills with modifiers for all NPCs with expertise
    • [Fixed] All NPCs with missing resistances
    • [Fixed] Spellcasting trait was spelled Spell Casting for all NPCs with the spellcasting trait making it non-functional
    • [Fixed] All incorrectly named spells
    • [Fixed] All incorrectly formatted spellcasting traits
    • [Added] Innate spellcasting trait for Tiefling and Drow NPCs
    • [Fixed] Multiple save DCs which were incorrectly formatted
    • [Fixed] Multiple instances of Saving throw WIS +Yes
    • [Fixed] Inconsistent formatting of reference pages
    • [Fixed] Multiple instances of NPCs with versatile weapons not having the correct damage lines
    • [Fixed] Multiple instances of NPCs with ‘Melee or Ranged’ weapons not being formatted correctly.
    • [Removed] Line numbering from ref manual pages.
    • [Fixed] Multiple minor typos
    Last edited by lokiare; May 28th, 2020 at 18:45. Reason: Added missed update info for product
    Support:
    https://support.fantasygrounds.com/
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  4. #4

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,073
    Hotfix:

    2E Ruleset
    • [Fixed] Token with 0 HP causing recursion error on load
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

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