Thread: Rolemaster FRP Extension 2.1
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July 2nd, 2020, 00:39 #21
1. So you can add custom Races you can add a race but powerpoint dev and body dev is manually calculated when you add it. This is the same with RMC. You put the number in the skills tab. (review image 1) note the first 18 in the skill tab on the image this is the editable field.
2. There is some auto calculating done, but not the actually race points (It would be cool if RMC *hint**hint* dakadin, that it grapped the points from the race record and not hard coded.)
3. The system does not handle higher stats, it is possible can you refer me to the rules around this. FRP page 17 only goes to 102, you could just used the Spec bonus if you need,
4. It is possible to add your table resolves you would need to open up the frprules.mod file look at RMtables part and copy a table there to create a new table, you can add this in you own xml. To automate it against a skill is much harder and this needs coding.
Bodydev.PNGLast edited by Ardem; July 2nd, 2020 at 06:51.
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July 2nd, 2020, 16:05 #22
I just want to add my thanks to those already expressed by other fans of RMSS/RFRP. Fantastic job.
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July 2nd, 2020, 16:40 #23
- Join Date
- Nov 2019
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- 4
Thanks for the clarifications, Ardem.
Regarding the high stat bonuses this is referring to RMSS (which is very similar to RMFRP): on p28 of the Rolemaster Standard Rules it states it is just (Stat-95) x 2 for all stats above 100 so this way we get:
101 = (101-95)x2 = +12
102 = (102-95)x2 = +14
103 = (103-95)x2 = +16
etc
Would it be possible to incorporate this ?
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July 3rd, 2020, 02:10 #24
Sure I cannot see why not. I will fix it in the next day or two and upload a new version.
For FRP GMs and players will need to remember that they cannot go over 102.
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July 3rd, 2020, 02:13 #25
@HintFishy Thanks I appreciate it, just glad FG and Dakadin made a great RMC, so I could make the necessary adjustments for RMSS/FRP.
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July 4th, 2020, 21:24 #26
Nice to see you on here, HintFishy - wishing you lots of RMSS play online!
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July 7th, 2020, 08:38 #27
New Version 2.11 is on the front page, recommend downloading all the ext and mods and overwrite existing files
Changes include
Extension - Stats can now go above 102 for RMSS players or Custome Rules. Every +1 over 102 is a +2 to the stat.
FRP Rules - No longer requires RMC Character Law, Resistance Tables and Quick reference to items included. Included missed Rowing and and Sailing Skills, Fixed Combat Manuvuer to use the Combat Manuvuer Table not Crafts
FRP ARMsLaw - Fixed some minor issues.
FRP Races - No Changes
FRP Spell Law - Corrected a number of Essence, Open and Closed Lists, Added Concealment Master Dabbler Base, Corrected a number of Mentalism Open and Closed, Added All Mystic Base Lists
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July 7th, 2020, 21:11 #28
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- Nov 2019
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Hi Ardem,
Thanks for putting out an update so quick, much appreciated.
I took a look at the stats and the bonus still caps at 102, am I missing something that needs to be done to enable the stats & bonuses to go above 102?
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July 8th, 2020, 02:29 #29
Can you check that the version you have in the chat window is FRP extension 2.11 and not 2.1.
I rechecked on my side and if you put 103 in the current field you get +16.
I would recommend redownload the ext file and replace or delete and replace the current ext file
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July 8th, 2020, 18:15 #30
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- Nov 2019
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