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  1. #211
    Ardem's Avatar
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    Quote Originally Posted by Griffonbait View Post

    No, this is not an off-topic post, as you will see.

    I am using this extension to great effect in my RMFRP games. My players are excited to hear their attacks and spells go off as sounds. I have even managed to get the composite bow sounds to include a Draw and Shoot sound sequence as well as martial arts Ranks 1-4 to be progressively more complex - 1 sound for Rank 1, 2 for Rank 2, up to 4 sounds for Rank 4.

    .........
    This one is going to have to be a discord hook up to discuss, not fully understanding, hit me up when you see me on and we can work out see if I can do what you want.
    Last edited by Ardem; April 28th, 2021 at 00:43.
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  2. #212
    That looks good Griffonbait! I did something similar years ago using Dulux-Oz's sound extension (he took them all down a couple years ago). We were playing in person and it was awesome having the sounds play when when actions were performed. It became more distracting when online only so I stopped doing it.
    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  3. #213
    Ardem's Avatar
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    I use syrinscape for background sound, but I be interested to get this work on my end as well. One thing I do notice there is a huge difference between having background sound like music etc and when it is not there. Seem less engaging.

    Curious how was it distracting, Dakadin?

    On a side note I do think FG should be working on sound for FG integrated it would take it to the next level, I hope it is on their list of features.
    Last edited by Ardem; April 28th, 2021 at 00:56.
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  4. #214
    I had all the attacks working and getting everything dialed in to the correct volume became more effort than it was worth at the time but it was great hearing the sound effects when attacks were made.
    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  5. #215
    Ardem's Avatar
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    New Version 2.31

    Changes to link in with new RMC 2.29
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  6. #216
    Quote Originally Posted by Dakadin View Post
    That looks good Griffonbait! I did something similar years ago using Dulux-Oz's sound extension (he took them all down a couple years ago). We were playing in person and it was awesome having the sounds play when when actions were performed. It became more distracting when online only so I stopped doing it.
    I can imagine it being distracting at times, but I know my players (not all) enjoy the novelty. They don't have to do anything new and neither do I, apart from setting up the triggers, of course.

    In my last session I was going to say - "I will give you 5 minutes to get it out of your system ... trigger as away!" But they didn't pursue it and so I didn't. As a teacher I know how trigger happy kids can get when they get their hands on new tech - experiment with everything!

    My group was very mature about the whole thing, wanting to play the game rather than the sounds. It was a very pleasant experience.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  7. #217
    Quote Originally Posted by Ardem View Post
    On a side note I do think FG should be working on sound for FG integrated it would take it to the next level, I hope it is on their list of features.
    When is this coming? After Star Citizen is completed? LOL

    I will look out for you in Discord Ardem, thanks.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  8. #218
    Ardem, have I given you my Shadow World Loremaster and Navigator spell lists?

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  9. #219
    Quote Originally Posted by Ardem View Post
    New Version 2.31

    Changes to link in with new RMC 2.29
    I forgot to ask you Ardem, did you manage to order the CT attack listing in alphabetical order?

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  10. #220
    Quote Originally Posted by Griffonbait View Post
    I forgot to ask you Ardem, did you manage to order the CT attack listing in alphabetical order?
    That is likely something I need to look into.
    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

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