Thread: Rolemaster FRP Extension 2.1
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December 14th, 2020, 04:20 #121
I just check what i changed in PA to get mine working well was only one line.
template_world.xml
under <template name="ft_column_labeled_world">
changed <right offset="-18" /> to <right offset="-20" />
However that was with PA 1.11, will need to check with 1.12 shortly.
Seem fine to me as well.
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Ignore that, that was just for the lock circle to show properly. Yeah I never did fix the drop downs due to player agency. i was hoping that he would fix it up the chain.Last edited by Ardem; December 14th, 2020 at 04:31.
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December 15th, 2020, 00:43 #122
Ok a new version of FRP.EXT is out this is only for the new RMC v2.1.21 see the first page for the links.
You must also download and overwrite the FRP Rules.mod as well, otherwise you will have errors.
This version will allow people to make new professions and save them. The only profession currently in this build is the Core and Character Law professions.
Make sure RMC Character Law is turned off there is no reason you need this module loaded.
-Fixed a tiny bug as Horticulture and Juggling were named incorrectly, they are now included in the skill list properly.Last edited by Ardem; December 15th, 2020 at 00:48.
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December 15th, 2020, 02:38 #123
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December 15th, 2020, 07:27 #124
Ok made a new version, New version is 2.20.
Spell Attacks in Character Combat Window can now be chosen, using the FRP Spell Law.mod and Realm Button in the spell windows also looks at the FRP spell Law not Spell Law.
No need to load RMC Spell Law now and best if you don't.
Also download and overwrite with the new version of FRP spell Law mod and FRP Rules.mod
thanks @rdenning for letting me know the issue.Last edited by Ardem; December 15th, 2020 at 07:31.
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December 15th, 2020, 17:21 #125
- Join Date
- Oct 2018
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- 48
Cool -looks to be working nicely. Assume we would still manually create a skill called shock bolt under directed spells and make that the attack skill?
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December 16th, 2020, 21:21 #126
ok figured out what the problem is ... even though the rule book allows up to 102 stats you have it 01-100 and once you hit the 101 the stat rises to the +30 and 102 goes to +35. otherwise the stats apply normally at +10 for 100?!?!?!reason behind this.jpg
any chance you can fix this.. and if your wondering why his stats are so high look at his level ... and consider him a BBEG!
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December 17th, 2020, 22:52 #127
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- Apr 2011
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- 2,253
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December 18th, 2020, 03:53 #128
- Join Date
- Apr 2011
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I did a few tests and it is working in FGU v4.0.5 now.
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December 20th, 2020, 23:42 #129
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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December 21st, 2020, 00:51 #130
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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