Thread: Rolemaster FRP Extension 2.1
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September 21st, 2023, 08:06 #351aka Laendra
(Discord: Laendra#9660)
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Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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September 21st, 2023, 11:30 #352
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- Jan 2012
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with the update yesterday from Ardem, the bugs are gone, thank you
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October 1st, 2023, 21:23 #353
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- Jan 2023
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- Reggio nell'Emilia, Italy
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Hi, how can I create a result table for a skill?
I would like to create a custom skill with a custom static maneuver result table
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October 1st, 2023, 21:25 #354
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Hi,
how do you handle the training packages cost?
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October 7th, 2023, 07:41 #355
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Hi Ardem,
I have just created a campaign from scratch I get some bugs.
- when I load the skills they are loaded blank (but if I click on the red crown icon, the details windows pop up) - I get an error about rmc script rules_skills. If I close and reopen, the error is still there, but I can see the skills names
- when I add the new ranks, the total DPs are not affected
- when I roll on a skill I get the table resolver showing only the range column and not the descriptions
I have loaded just yoye ext and your modules
[10/7/2023 6:54:02 AM] RULESET: RolemasterClassic
[10/7/2023 6:54:02 AM] NETWORK STATUS: [Server] [Connected]
[Server Type - LAN]
[10/7/2023 6:54:16 AM] MEASURE: RULESETS LOAD - 13.5544095 - RolemasterClassic
[10/7/2023 6:54:16 AM] MEASURE: EXTENSIONS LOAD - 0.1617438 - 1
[10/7/2023 6:54:17 AM] MEASURE: MODULE LIST BUILD - 1.6658206 - 59
[10/7/2023 6:54:17 AM] MEASURE: REFRESH IMAGE ASSETS - 0.0417054
[10/7/2023 6:54:17 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0234724
[10/7/2023 6:54:18 AM] MEASURE: REFRESH TOKEN ASSETS - 0.0607572
[10/7/2023 6:54:18 AM] MEASURE: ASSET LIST BUILD - 0.127107
[10/7/2023 6:54:19 AM] MEASURE: LOAD - PART 1 - 17.0196229
[10/7/2023 6:54:19 AM] Campaign database backup created.
[10/7/2023 6:54:21 AM] RULESET: Rolemaster Classic ruleset v2.3.11 (2023-10-03) for Fantasy Grounds
Copyright 2020 SmiteWorks USA, LLC and Aurigas Aldeberon LLC
[10/7/2023 6:54:21 AM] RULESET: Core RPG ruleset (2023-08-29) for Fantasy Grounds
Copyright 2023 Smiteworks USA, LLC
[10/7/2023 6:54:21 AM] EXTENSION: Rolemaster FRP extension V2.60(20/9/2023) for FGII RMC V2.3.9 ruleset. Author: Adam Sheridan.
[10/7/2023 6:54:21 AM] MEASURE: LOAD - PART 2 - 1.9373991
[10/7/2023 6:55:43 AM] MEASURE: MODULE LOAD - 5.0511025 - Creatures and Treasures
[10/7/2023 6:56:06 AM] MEASURE: MODULE LOAD - 0.8127497 - FRP Arms Law
[10/7/2023 6:56:07 AM] MEASURE: MODULE LOAD - 0.034462 - FRP Races
[10/7/2023 6:56:11 AM] MEASURE: MODULE LOAD - 1.3892969 - FRP Spell Law
[10/7/2023 6:56:18 AM] MEASURE: MODULE LOAD - 2.4361744 - Rolemaster FRP Rules
[10/7/2023 6:59:21 AM] Campaign saved. (0s)
[10/7/2023 7:01:01 AM] [WARNING] template: Could not find template () in class (charsheet_combat)
[10/7/2023 7:01:18 AM] [WARNING] windowcontrol: Could not find frame (modifier) in control (ppmodifier) in class (charsheet_spells)
[10/7/2023 7:01:18 AM] [WARNING] windowcontrol: Could not find frame (modifier) in control (modifier) in class (charsheet_spells)
[10/7/2023 7:01:34 AM] [WARNING] textcontrol: Could not find font (sheettextsmall) in control (shortname) in class (charsheet_skillwindow)
[10/7/2023 7:01:34 AM] [ERROR] Script execution error: [string "RolemasterClassic:scripts/rules_skills.lua"]:43: getValue: Invalid parameter 1
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October 7th, 2023, 11:56 #356
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- Jan 2012
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Hi Ardem, at the moment there are quiete a few bugs in FRP extension:
1. the category bonus from skills is not available till the DM is logged into every character skill tabs at least once
2. how can I roll spell skill rolls for an NPC spellcaster during overcasting? In The Spell sheet of NPCs there is no skill bonus and if I drop the spell own base category into the NPC sheet it will wrongly use the performance skill category (Bard spell caster in spite spell maneuver is written inside)-
3. I looked up the Spellists Essence Perception: In FRP/RMSS they are Utility Spells and in Spell Law RMC they are I m spells- you are referencing to Spelllaw which have wrong spellmarkers- meass in RMC a caster must make a Base attack roll and all people can make a >RR roll, if someone cast "presence"
4. still one very big bug- in party sheet you can´t roll FRPG skill checks at all- all skills are named for RMC in scroll down menu- that is a really neat function for a group observation- but you find only perception which is of course not skilled at all
Thanks
Micael
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November 4th, 2023, 12:51 #357
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Hi,
anybody else is experiencing some issue with the extension?
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November 4th, 2023, 13:50 #358
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Hi,
Only the ones I listed and you have to try these things in deep dive, because most of them are not used so often. Are these points functionable in your FRPG installation? But the problem with missing skill cost in new characters is known to ardem- because of changes in the RMC code lots of old tables are not functionable any more and you have to manually put in the skill cost now from the class tables. Because ardem is doing all the things without cost he has decided to use less time as before to fix bugs for this extension. I am also waiting a long time for reaction from his side.
Thanks
MicaelLast edited by micael; November 4th, 2023 at 13:55.
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November 11th, 2023, 09:24 #359
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I've checked and can confirm #3, #4.
I'm still stuck in the skill dev. First time I load all primary skills, they are loaded without the name visible. second time (after closing and reopening), they are visibile, but the total spent DPs are not calculated.
I've jsut loaded the latest ext and the modules referring to RMFRP.
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November 26th, 2023, 09:57 #360
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I think an update has been released... now all works lke a charm.. thank you so much Ardem
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