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  1. #1

    Can't Connect to Localhost [Classic]

    I've been running a game for a few months, but it stopped letting me connect today. I double checked port forwarding, and my firewall, but they were both good. I then tried connecting to localhost, but it said that failed too. I saw a couple posts about it being a problem on Unity, but not for classic. Any ideas?

  2. #2
    damned's Avatar
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    Has your network profile changed to public?
    Have you changed antivirus?

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  3. #3

  4. #4
    damned's Avatar
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    open a CMD window as Administrator
    Make sure FG has a campaign loaded

    type
    netstat -b -a -p tcp
    into the CMD window

    when it finishes scroll through and find all references to FantasyGrounds

    copy and paste that line and the line above it into your reply.
    there may be more than one....

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  5. #5
    Active Connections

    Proto Local Address Foreign Address State
    TCP 0.0.0.0:135 DESKTOP-6A624DE:0 LISTENING
    RpcSs
    [svchost.exe]
    TCP 0.0.0.0:445 DESKTOP-6A624DE:0 LISTENING
    Can not obtain ownership information
    TCP 0.0.0.0:1802 DESKTOP-6A624DE:0 LISTENING
    [FantasyGrounds.exe]
    TCP 0.0.0.0:2869 DESKTOP-6A624DE:0 LISTENING
    Can not obtain ownership information
    TCP 0.0.0.0:5040 DESKTOP-6A624DE:0 LISTENING
    CDPSvc
    That's what I got

  6. #6
    damned's Avatar
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    and how are you connecting to localhost?
    post screenshot

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  7. #7
    I tried it again and it worked now, but no one else was able to connect

  8. #8
    damned's Avatar
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    localhost really has nothing to do with anyone else connecting.
    localhost is localhost.

    have a look at the fantasy grounds connections explained post and work thru that

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  9. #9
    I tried everything I could find and it didn't work. I tried connecting to myself with localhost just to see if it would work, and at first it didn't, which I figured was a large enough problem that it needed to be in the title. I'll try running through it again

  10. #10
    damned's Avatar
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    Answer the 8 questions at the bottom of post #1 and you will find the issue.

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