FGU Twitter Sweepstakes
  1. #1

    Read-only modules

    Hi,

    I've seen some errors/omissions in modules I've bought, but some of them are read-only and I can't correct the error properly. So:

    1. FRQ3 Doom of Daggerdale is not read-only and I can make changes
    2. Sword of the Dales is read-only and I cannot make changes
    3. Secrets of Spiderhaunt is read-only and I cannot make changes
    4. Return of Randal Morn is not read-only and I can make fixes
    5. I have it on good authority that FRQ1 is also not read-only


    Can this flag be flipped on the read-only modules so that I can make the corrections?

    In case it makes a difference, I'm using FGU.

    Cheers,

    TFG

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Newcastle, UK (for a bit)
    Posts
    26,537
    Whether a module is read only or not is determined by what type it is. See "Best Practices" here: https://fantasygroundsunity.atlassia...Best-Practices

    Even with a read only module you can copy a record and edit the record. I know that won't tie in with linked records, but it does allow you to edit records you may share with players.

    As Secret of Spiderhaunt and Sword of the Dales are adventures, that sounds like it's been incorrectly packaged.
    Last edited by Trenloe; May 22nd, 2020 at 18:07.
    FG Con 16 Fantasy Grounds Online RPG Convention - Postponed New date To Be Confirmed.
    Register at www.fg-con.com for all the latest info.

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Thanks for the quick response!

    Quote Originally Posted by Trenloe View Post
    As Secret of Spiderhaunt and Sword of the Dales are adventures, that sounds like it's been incorrectly packaged.
    That's what I thought - it there anything I can do to tweak this myself without having to copy everything or can the fix only be done by the author? If the latter, how do I get that done?

    Cheers!

  4. #4
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,694
    Blog Entries
    1
    You should also post what you think is "incorrect" or requiring fixing - the developer for the DLC can go and fix it for everyone who has the module.
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Monday | Friday)
    * ToEE - Castles and Crusades Greyhawk (Thursday)
    * AD&D Bandit Kingdoms (Friday)
    * AD&D (Saturday)

    Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  5. #5
    Quote Originally Posted by JohnD View Post
    You should also post what you think is "incorrect" or requiring fixing - the developer for the DLC can go and fix it for everyone who has the module.
    I’ve posted the FRQ3 ones on discord and Talyn has fixed those for the an upcoming patch. Still prepping the others so don’t have a proper list yet. I’ll send the final list to support email as suggested on discord. An example is that in Spiderhaunt, one major magic weapon has the wrong damage stats, another one doesn’t even have the weapon configured on the item - just a textual description.

  6. #6

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    1,978
    Blog Entries
    7
    It's a shame there isn't a dedicated feedback/update thread for the store DLC. If one of the SmiteWorks folks stumble across this thread they can contact the developer(s) of the other erroneous products. Or fire off an email to support, that will do the trick as well.

    Regarding FRQ3 I'm happy with the updates I made, although that ring of thorns, as @Celestian mentioned in the other thread you created specifically about that, there are various completely different methods to handle that item, and none of them will be fully automated. He and I had a private chat on Discord and we decided on which solution to put into the official DLC but obviously "different strokes for different folks" applies here, so if our solution is not the one a GM prefers, they're always welcome to do it their way.

  7. #7
    Thanks Talyn. I’m putting the issues I find into a document and will send it to support once I’ve finished prepping.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Joshua Stream Pre

Log in

Log in