Thread: Better Menus (CoreRPG, 5E/etc)
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March 17th, 2024, 20:11 #321
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March 19th, 2024, 18:29 #322
I ran my checks in the TEST channel before 4.5 was released and was not able to see lag spikes when I had about 10 modules loaded. In anycase I dont run persistent pulsing checks for anything in my code. There are some events I monitor and if those are causing it thats API side I can't resolve. I updated the event specific to this to use the same one that JPG used for the new "Books" of theirs for 4.5.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 11th, 2024, 23:04 #323
- Join Date
- Nov 2018
- Posts
- 16
Hey there, just curious if there's any compatibility between this extension and extensions that add new menu options, such as Timer. As it stands, the timer button does show up with the default menu but not with Better Menus. Figured I'd ask because I couldn't find anyone else experiencing this in the thread.
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April 15th, 2024, 02:44 #324
There is functionality that developers can use to add their own menus. The first post links to it which is here : https://www.fantasygrounds.com/forum...l=1#post574918
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 15th, 2024, 03:52 #325
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