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  1. #1

    Better Menus (CoreRPG, 5E/etc)

    This runs under FGC/FGU with CoreRPG 3.3.12+.

    Note: This does not work with Savage Worlds ruleset.

    If you're having issues with extension please read this post first on making sure you have correct extension installed.

    This replaces the SIDEBAR with a Menu button system.

    The menu buttons add new features such as the "Books" (quick access to any module loaded with reference manual) and direct access to modules listing.

    This also allows you to "unlock" the portraits and move them to somewhere more convenient and the Dice Tower will be on top of the "desktop view" map.

    This is something I finished up for the AD&D 2E ruleset and I decided to extract it and put it into an extension so that other rulesets could make use. I've tested this with CoreRPG and 5E. It should work with "anything" that is properly layered on CoreRPG (except the AD&D 2E ruleset which has this natively with a few other features).

    Here is a quick view of what you can do with it. Grab it and try it out.



    Developers can use the hooks within the extension to add their own custom menus not found in the standard methods. You can find details in this post.

    Current source can be found in the GitLab repository.

    If you run into issues running this please state the ruleset.

    Unfortunately I am unable to resolve issues related to other extensions and compatibility with Better Menus. The community is wide and varied and there are just to many. The best I can do with the time I have is to keep the extensions working with CoreRPG and rulesets that layer on that without drastic overrides of CoreRPG systems. However, if someone that is interested in that particular issue is willing to research the other extension and find a solution and submit I'll be happy to try and implement it.

    Update 1.22:
    • [Updated] Changed "Preferences" menu to "Options" to match the actual window it opens


    You can download and install using the forge link. You can send a donation to the creator if you like this tool.
    Last edited by celestian; February 1st, 2022 at 21:41. Reason: v 1.6 update
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #2

    Join Date
    Nov 2017
    Location
    New Jersey USA EST
    Posts
    12
    Wow this extension is amazing. Great job!

  3. #3
    Works so far with Starfinder. Love this.

    Menus.jpg
    Last edited by msbranin; May 22nd, 2020 at 04:26.

  4. #4
    viviolay's Avatar
    Join Date
    Feb 2016
    Posts
    161
    This is so awesome. Can’t wait to give this a whirl in game. I have players constantly worrying about window space on smaller laptops.
    This will make a big difference for them

  5. #5
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    This is very cool. But maybe the title should be "different" menus or "dropdown" menus or similar. "Better" is purely subjective...
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #6

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    886
    This is very cool. But maybe the title should be "different" menus or "dropdown" menus or similar. "Better" is purely subjective...
    I couldn't agree more.

  7. #7
    This is indeed better menus, please keep the name. Screen real estate is at a premium in FG, and the right menu takes so much space this is a much better solution.

    Can't wait to see this in FGU!

  8. #8
    Cool extension. Will be giving this a try with my group and see how everyone likes it.

    Found 2 issues with a bit of toying around. First, if you have a long list of modules loaded then they go off the bottom of the screen. Would be nice if it would scroll through in those cases. Second, there is a conflict with FGTabber extension. Not the end of the world, but they are the 2 extensions I know of that really give you some extra real estate. Neither of these issues will keep me from giving this a try in my next couple sessions. Thanks for doing the work and sharing the results!

    Edit: Running 5e
    Last edited by james10872; May 22nd, 2020 at 14:26.

  9. #9
    Incredible! Can't wait until FGU is compatible! Thank you very much for sharing!

  10. #10
    That looks really nice Celestial, hope to see it in Unity soon !

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