Thread: Better Menus (CoreRPG, 5E/etc)
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October 17th, 2021, 03:39 #251
Is there a way to hide certain modules from the "Books" menu? I have the "5E Automatic Effects" modules from Grim Press. When they are loaded, they take up the first 10 entries under the books menu because they start with a number. They aren't really books that would ever be referenced once they are setup so they just take up screen space. It's not a deal breaker. It's more of a minor annoyance
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October 17th, 2021, 05:46 #252---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 9th, 2021, 20:01 #253
Test channel has the BetterMenus v1.5 with that works with CoreRPG changes. Please feel free to test it out. I'll push it to live once the big CoreRPG update is released.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 4th, 2022, 18:23 #254
- Join Date
- Jul 2018
- Posts
- 220
@celestian, I am getting the following error. It seems to be coming from this extension (tested with a clean campaign no error and then only loading this extension)
[1/4/2022 1:08:45 PM] s'menulist.lua' | s'populateMenuList: Adding custom menu--->' | s'rMenu' | { s'sPath' = s'', s'sToolTip' = s'sidebar_tooltip_moduleselection', s'sRecord' = s'moduleselection' }
[1/4/2022 1:08:45 PM] s'menulist.lua' | s'populateMenuList: Adding custom menu--->' | s'rMenu' | { s'sPath' = s'', s'sButtonCustomText' = s'Setup', s'sToolTip' = s'menu_setup_tooltip', s'sRecord' = s'setup' }
[1/4/2022 1:08:45 PM] [ERROR] Handler error: [string "scripts/manager_desktop.lua"]:227: attempt to index upvalue '_wShortcuts' (a nil value)
It may be similar to another issue, I saw you post on a similar error here a while back.
https://www.fantasygrounds.com/forum...t-Channel-BugsLast edited by eporrini; January 4th, 2022 at 18:58.
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January 4th, 2022, 22:18 #255---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 4th, 2022, 22:34 #256
- Join Date
- Jul 2018
- Posts
- 220
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January 4th, 2022, 22:47 #257---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 5th, 2022, 02:24 #258
I can recreate this with latest better menus (9/29/2021), latest 5e (1/1/2022). The error is actually coming from the core rules manager_desktop in this function:
Code:function initializeSidebar() -- Set up references and theming _wShortcuts = Interface.findWindow("shortcuts", ""); _wShortcuts.onSizeChanged = DesktopManager.onSidebarSizeChanged; -- Build sidebar DesktopManager.loadSidebarCategoryState(); DesktopManager.configureSidebarTheming(); DesktopManager.rebuildSidebar(); _bInitialized = true; end
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January 5th, 2022, 02:37 #259
Actually - I forced an update of better menus by removing it, disabling it, re-enabling it, and doing an update (for some reason "update" didn't pull down a newer version until I did all three of the prior steps) and the error went away.
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January 5th, 2022, 02:44 #260---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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