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  1. #1
    celestian's Avatar
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    AD&D 2E ruleset and FGU (During FGU Beta) Status

    I've been trying to keep FGC and FGU working but at this point I am going to focus on FGC until various API calls in FGC are available in FGU and FGU is in a more stable state. I've spent a lot of time trying to keep them both working but unfortunately I cannot maintain both at this time.

    I will make a best effort to maintain code that "should" work in both but what works in FGC might not work in FGU (yet, or have performance problems).
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  2. #2
    Ouch not good news, fully understand your position though Celestian.

    Although I purchased Unity as the way forward with fantasy grounds purely for running 2E (Unity = same feature functionality at launch as classic, but with added extras and future proof), with also the understanding that FGU was due for imminent release (around now as I understand).

    Seems now though that FGU is way behind where it should be in both features and performance compared to FGC and is a long way off being launched, it follows then there will be an even longer delay while you then go back and implement all the changes you have done for FGC for FGU for 2E. Very disappointing news indeed.

    On a practical note – if you release a 2E update and it breaks FGU is there a way we can revert to previous working version?

  3. #3
    celestian's Avatar
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    Quote Originally Posted by sadwargamer View Post
    On a practical note – if you release a 2E update and it breaks FGU is there a way we can revert to previous working version?
    It will really depends on what "broke" it. I suspect that wont be an issue (breaking FGU entirely) but certain features might cause errors until they are implmented.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  4. #4
    Yeah. I abandoned FGU and fully support Celestian focusing on the 2e ruleset in FGC until FGU comes out of Beta.

  5. #5
    I have both FGC and FGU but really have not done anything with FGC - last 3 weekends we ran a large battle - modified SouthCrypt 2e - about 75 NPC Tannurkk Orc's vs 8 Player Characters - the battle lasted 20 combat rounds and took 3 weekends (Saturday's 3pm - 11pm) to complete - I guess overall it went OK - we did have several issues with FGU but the most frustrating was the 30 or 45 seconds lag time when going from one "Actor" in the combat tracker to the other.

    I have a question about that - is there anyway to allow going through the tracker a second or third time in a round to allow for those that have multiple attacks - we have never played that a fighter with 2 or 3 attacks a round gets them all at the same time - it was everyone gets their first attack and then the those that get more than one attack gets their second and third. Just wondering if there is any way to do this?

  6. #6
    celestian's Avatar
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    Quote Originally Posted by JoeTrow View Post
    I have a question about that - is there anyway to allow going through the tracker a second or third time in a round to allow for those that have multiple attacks - we have never played that a fighter with 2 or 3 attacks a round gets them all at the same time - it was everyone gets their first attack and then the those that get more than one attack gets their second and third. Just wondering if there is any way to do this?
    At this time no. I've been thinking about some options to handle that but it's not something I'm prepared to do just yet.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  7. #7
    One of the latest updates to FGU looks like it implemented window minimize and some dev 'bringToFront' functionality. Was that what you needed to enable the Menus @celestian?

    https://www.fantasygrounds.com/forum...l=1#post516487

  8. #8
    celestian's Avatar
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    Quote Originally Posted by TheFlyingGribble View Post
    One of the latest updates to FGU looks like it implemented window minimize and some dev 'bringToFront' functionality. Was that what you needed to enable the Menus @celestian?

    https://www.fantasygrounds.com/forum...l=1#post516487
    I did see it and did run a brief test but there are still somethings that are not fully functional yet for it to work properly.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

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