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  1. #131
    Alpha_2.0_Hotfix01

    + Fixed Client CT-Effects underlay. Text is now readable. Thanks to VeX for pointing this out and CMYKMatter for confirmation!
    Last edited by SirMotte; April 18th, 2021 at 01:02.
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  2. #132
    Update to Beta_2.1.0_Rolling_Sledge

    Very Special Thanks to MeAndUnique and Saagael who both made the push to get the under the hood issues sorted out, that plagued the theme since its beginning about a year ago and gave me quite literally sleepless nights and headaches! HYPE!

    This means: Drastically reduced extension footprint that should make it compatible to all extensions unless something rare comes up. A working calendar again and lots of smaller issues fixed. Not all extensions I plan to support are done yet, but I'll add more in the coming days.

    Thus we have moved to Beta Status and version 2.1.0!
    This is a big step, and I can't express how happy I am with the results. From here on out it's bug hunting and taking a look at details.

    Once this is done I will work on Editions again, first of all colorblind editions and bright ones, that were promised for so long now!

    Thanks MeAndUnique!
    Thanks Saagael!


    Changelog:
    • ! Added background for token numbering
    • several font color changes eg. gm text and npc text.
    • changed speech bubble to be more muted
    • ! calendar now colored correctly
    • Ct background colors darker but more saturated
    • changed some icons and colors
    • CT Health and Temp Health working correctly now.
    • CT Effects Target font color fixed
    • lots more, but minor stuff

    Added Extension Support:
    • Player Agency by damned
    • Sharing is Caring by Damned
    • Combat Timer by Zygmunt Molotch
    • Polymorphism by Silent Ruin
    • Combat Groups by Silent Ruin
    • Map Parcel by Silent Ruin
    • Generic Actions by Silent Ruin
    • Floating Tabs by Scried Raven


    Happy Hippo
    Sir Motte
    Last edited by SirMotte; April 19th, 2021 at 17:43.
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  3. #133
    I have finally tried this - even with Assistant GM on the player side - and so far it works great! This is the first theme I've ever wanted to use in my games besides the default theme. Hands down the best one out there. And shows with the effort you've put in.

  4. #134
    Quote Originally Posted by SilentRuin View Post
    I have finally tried this - even with Assistant GM on the player side - and so far it works great! This is the first theme I've ever wanted to use in my games besides the default theme. Hands down the best one out there. And shows with the effort you've put in.
    Wonderful, thanks a lot.
    The responses so far have been very positive, and l feel like a huge boulder blocking progress has been liftet.

    Work on the theme will now continue a lot faster as the changes MeAndUnique and Saagael made to the xml and lua files make it a breeze to use.

    Also since the Theme has found it's new home on github I switched tools to complement this, which sped up my workflow considerably (also thx to MeAndUnique fir the tip).

    The next update will link to the github files aswell.

    All in all I'm hyped up to continue to work on the theme.
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  5. #135
    The new version is looking fantastic. Been playing around with it while prepping and had my players do a session in the last alpha. It's looking great. No additional feedback. Just excited to see it progress now =)

  6. #136
    Very nice SirMotte

    The only issues I've come across are with Mad Nomads character sheet tweaks. The font colour for the Journal & Identity tabs isn't in line with the others and the other is the cross out of the effects when in use is the standard button over the top of yours
    Tabs.png
    Effects.png

  7. #137
    Quote Originally Posted by 0m0n View Post
    Very nice SirMotte

    The only issues I've come across are with Mad Nomads character sheet tweaks. The font colour for the Journal & Identity tabs isn't in line with the others and the other is the cross out of the effects when in use is the standard button over the top of yours
    Tabs.png
    Effects.png

    Thanks!
    Jupp, with the coming extension support update this will be fixed. those are actually pngs and not a defined font, so I have to add those graphics manually.
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  8. #138
    Update to Beta_2.2.1_Sloshing_Brains

    • Got rid of the pesky link icons (but for the dice one) in the hotkey bar !woot! - sponsored by MeAndUnique
    • Changed font color of collapsed actions tabs
    • Changed text highlight color
    • Smaller Drag font
    • Minor icon changes and adjustments


    Added Extension Support:
    • Constitutional Amendmends by MeAndUnique
    • Equipped Effects by SilentRuin
    • Assistant GM by SilentRuin
    • Generic Actions by Silent Ruin
    • Combat Highlighter by DaddyOgreman / Ogremandude
    • Death Indicator Ex by SilentRuin
    • Attunement Tracker by DMSanctum
    • RFIA by Houndy

      probably more, check the main post
    Last edited by SirMotte; April 23rd, 2021 at 01:01.
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

  9. #139
    Awesome! Especially those link icons!

  10. #140
    + Added hotfix that corrected an accidental double slash resulting in a missing graphics error. No version change.
    Sorry for the inconvenience, it was late and I didn't check the build again :X.
    Check out my dark theme for FGU! Sir Motte's Magnificent Darkness!

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