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June 8th, 2020, 12:31 #31
You have a typo on line 60 of item_main_ACIM.lua
fpr > for
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June 8th, 2020, 14:38 #32
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Thanks.
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June 8th, 2020, 18:51 #33
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I've uploaded a new version, 1.0.3. It includes some bug fixes.
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June 12th, 2020, 16:37 #34
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Okay, with some help I was able to figure out how to reference spells in modules that used the reference.spells area to store them.
It should now work with those modules.
Version 1.0.4 is now on the first post.
Please let me know if there are any more problems.
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June 12th, 2020, 19:45 #35
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June 12th, 2020, 19:57 #36
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Removed the Debug command and uploaded 1.0.5 to the first post.
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August 15th, 2020, 12:12 #37
Are the auto-generated shields supposed to have damage dice pre-configured?
I was doing a little testing of this (very nifty) feature in preparation for integrating with it via my Item Durability extension and noticed that (even with my extension not loaded) the shield's damage is showing up empty.bmos' extensions
he/them
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August 15th, 2020, 17:52 #38
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Shields should be getting a damage section in the action tab if the damage field is filled. problem is there is no default data for it. needs manual entry. At least I think that is what I did. I don't remember exactly.
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August 15th, 2020, 18:43 #39bmos' extensions
he/them
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August 28th, 2020, 15:20 #40
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Hello, Rmilmine! Your extension is working wonders for me, a real time saver, coupled with the ultimate equipment modules.
But i have a question: It is a intended behaviour that the Animal buffs (Bull's Strenght and such) are not parsed and added to the actions tab? I'm having a problem only with this specific spells haha
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