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October 8th, 2020, 15:25 #51
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October 8th, 2020, 15:43 #52
Last edited by bmos; October 8th, 2020 at 15:48.
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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October 8th, 2020, 15:49 #53
@rmilmine
I found a typo in your code causing an issue with wands. In the manager_char_ACIM.lua function removeFromSpellDB, it was looking for "Sand" rather than "Wand" (it's also case sensitive in a few places in here and in item_main_ACIM.lua)
EDIT: also right at the bottom you are checking for "Shock" in a string that has been set to lower case (which means it will never find it).Last edited by bmos; October 8th, 2020 at 19:16.
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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October 8th, 2020, 19:04 #54
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November 19th, 2020, 13:14 #55
Another fix: Zygmunt Molotch mentioned to me that charges of wands and such reset on long rests.
I added some lines to addSpell in char_invlist_ACIM.lua to address this (it requires Kel's FullOverlayPackage extension to have an effect and also adds some spell tags to make that extension work better with this one):
Code:-- Parse spell details to create actions if DB.getChildCount(nodeNewSpell, "actions") == 0 then SpellManager.parseSpell(nodeNewSpell); elseif usingKelrugemExt() then -- bmos adding Kel's tag parsing local nodeActions = nodeNewSpell.createChild("actions"); if nodeActions then local nodeAction = nodeActions.getChildren(); if nodeAction then for k, v in pairs(nodeAction) do if DB.getValue(v, "type") == "cast" then SpellManager.addTags(nodeNewSpell, v); DB.setValue(v, 'usereset', 'string', 'consumable') -- bmos setting spell as consumable/nom nom (no reset on rest) end end end end end
Code:function usingKelrugemExt() return (StringManager.contains(Extension.getExtensions(), "Full OverlayPackage") or StringManager.contains(Extension.getExtensions(), "Full OverlayPackage with alternative icons") or StringManager.contains(Extension.getExtensions(), "Full OverlayPackage with other icons")); end
I have made a number of other edits to this extension in recent months (resolving perceived issues with case-sensitivity, additional parsing of things like CL in wand names, and others) and would love to contribute them back to you. Let me know if you have interest and I can send you my ext (or can provide detailed information on what changes have been made by comparing mine with your most recent release).Last edited by bmos; February 22nd, 2021 at 02:09.
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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January 10th, 2021, 17:40 #56
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- May 2020
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Hi! I noticed a bug. In PFRPG, no other extensions, when I add a greatsword (or any two-handed weapon) it adds to the damage of the weapon only the strength, and not the 1.5 multiplier. I've just downloaded the last version on the first page, and the error persists.
Edit:
-- I know it seems not related, but when I deactivate the extension it fixes itself --Last edited by Urheil; January 28th, 2021 at 01:06.
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February 22nd, 2021, 01:59 #57
This should be compatible with the new updates and contains some improvements I have been using locally:
version 1.1
EDIT: feb 22 - I reuploaded v1.1 as I had two script errors when moving items around.
I will check on this soon.Last edited by bmos; February 23rd, 2021 at 04:31.
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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