-
May 15th, 2020, 23:11 #11My extensions for 3.5e and Pathfinder
Bug reports please here
-
May 21st, 2020, 04:17 #12
There are UI issues, but this works usably well in Unity!
The automatic effect generator (the part that allows you to set the effects without knowing the code) isn't showing up all the way.
The effects list on the combat tab of the player-character sheet didn't show the effects at first, but is now working fine.
There is an error when I delete players from the combat tracker.
Nothing game-breaking! I'm not asking for fixes, just letting people know they have a chanceLast edited by bmos; May 22nd, 2020 at 11:33.
-
May 21st, 2020, 23:17 #13
- Join Date
- Nov 2019
- Posts
- 282
Good to know thanks.
I currently do not have FGU, my license is through steam, so I'm waiting for it to be available on steam to get the upgrade.
-
May 28th, 2020, 12:02 #14
Hey all....
Love this extension.
However, I'm getting a weird error when I try to move an Encounter into the CT:
Script Error: [string "scripts/manager_effect_AE.lua"]:716: attempt to call field 'updateNPCSpells' (a nil value)
The encounter is just 4 NPCs, and when I have the extension unchecked, all 4 move in fine and show up on the map where they are supposed to be.
If I have the extension checked, it only adds 1 of the NPCs to the CT, throws the above error, and doesn't place them on the map.
Any idea what I am doing wrong?
Thanks!
-
May 28th, 2020, 14:33 #15
- Join Date
- Nov 2019
- Posts
- 282
It's definitely within my code. Do any of the NPCs have effects on them?
Do any of the NPCs have spells?
Could you make a module with just the NPCs and the encounter in it and post it here?
That way I can try adding them myself and see where the code breaks.
Thanks.
-
May 28th, 2020, 14:51 #16
- Join Date
- Nov 2019
- Posts
- 282
No need to post a file. I was able to replicate the problem. Working on a fix right now.
-
May 28th, 2020, 14:56 #17
- Join Date
- Nov 2019
- Posts
- 282
I've updated the extension to fix a bug with adding NPCs. It should now add them properly.
The first post now has version 1.1.2 posted to it.
-
May 28th, 2020, 15:17 #18
-
June 7th, 2020, 13:59 #19
TT here....one more question about this extension:
When I am logged into a campaign and I try to use this extension, when I try to add the effect to the Character itself, via the Advanced Effects box on the Combat tab, everything works perfectly. The effect is there, when I move the character to the CT, the effect shows up, just like you would expect.
However, I would like the players I am running in my campaign to be able to set their own effects up in the sheets through the Manage Characters option in FG.
If I have the extension enabled, when I go into manager my character, the Advanced Effects box appears and it allows me to start adding something. However, when I go to input the numeric bonus said effect might have, it won't let me type a number in that field, nor will it save the effect.
Is this intended or am I doing something incorrectly.
Thanks in advance!Last edited by ttritten; June 7th, 2020 at 14:03.
-
June 7th, 2020, 15:21 #20
- Join Date
- Nov 2019
- Posts
- 282
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks