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October 12th, 2021, 03:40 #91
Somehow the "Action only" option doesn't work well for conditionals that look at others in general (such as "IFT: TYPE") while it DOES work for "IF" (or, when the condition regards the wielder)
It's sad because it'd be awesome for scripting bane weapons >.<
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October 12th, 2021, 12:18 #92
Interesting! I'll take a look at that.
EDIT:
Advanced Effects v1.6
* Many code changes, hopefully will improve speed and reliability.
* Potential fix for reported issues with conditionals (as required by bane weapons).
Click here to see raw code changesLast edited by bmos; October 13th, 2021 at 01:23.
bmos' extensions
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October 13th, 2021, 02:19 #93
*tries it out*
NopeLast edited by Asgurgolas; October 13th, 2021 at 02:28.
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October 13th, 2021, 02:55 #94
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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October 13th, 2021, 11:48 #95
Are you using it with other extensions perhaps?
Because it's definitely working all by itself.
Screenshot 2021-10-13 072019.jpgLast edited by bmos; October 13th, 2021 at 12:25.
bmos' extensions
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October 13th, 2021, 12:08 #96bmos' extensions
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October 13th, 2021, 23:31 #97
Wait, I just noticed the forge didn't update the extension (I still had the file from like, last year).. I deleted the file and re-updated it and now it looks like it works I love you all <3
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October 13th, 2021, 23:47 #98bmos' extensions
he/them
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October 13th, 2021, 23:55 #99
My party recently got their hand on a ranger NPC wielding two weapons: a bane one and a hunting one now it's so much easier to handle *__*
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October 14th, 2021, 00:03 #100
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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