DICE PACKS BUNDLE
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  1. #81
    Hi all, sorry, Second attempt (first one in the wrong forum)

    I'm in 4.0.10 Ultimate version of fgu.
    I've created a clean campaign with only the Advanced Effects for 3.5E and Pathfinder
    <name>Advanced Effects for 3.5E and Pathfinder</name>
    <version>1.1.2</version>
    Now, when a Character confronts an NPC, some of the weapons show without the damage (and show a bunch of errors), but when i disable the extension it works well.


    Is it a new error?
    Am I doing something wrong?
    Attached Images Attached Images

  2. #82
    Quote Originally Posted by Urheil View Post
    Hi all, sorry, Second attempt (first one in the wrong forum)

    I'm in 4.0.10 Ultimate version of fgu.
    I've created a clean campaign with only the Advanced Effects for 3.5E and Pathfinder
    <name>Advanced Effects for 3.5E and Pathfinder</name>
    <version>1.1.2</version>
    Now, when a Character confronts an NPC, some of the weapons show without the damage (and show a bunch of errors), but when i disable the extension it works well.


    Is it a new error?
    Am I doing something wrong?
    This extension is not compatible anymore with FG (since February I think)

  3. #83
    Just tried the 1.2 beta version in combination with the custom item generator and worked great!

  4. #84
    Quote Originally Posted by Urheil View Post
    Just tried the 1.2 beta version in combination with the custom item generator and worked great!
    ah, yeah, bmos has updated it Glad you found it

  5. #85

  6. #86
    Hey, the extension works like a charm and eases my life and that of my players.

    Is it possible to add these things for the graphical cycler interface (like AC, saves, etc.)?

    - Damage Reduction
    - Skills

  7. #87
    Quote Originally Posted by Zarestia View Post
    Hey, the extension works like a charm and eases my life and that of my players.

    Is it possible to add these things for the graphical cycler interface (like AC, saves, etc.)?

    - Damage Reduction
    - Skills
    Good suggestions! I rarely use those (because I'm so used to writing effects myself), so I'm sure they could use attention.

  8. #88
    I was able to activate this extension, but found that I could not get the effects to work.

    Like:
    Holy; IFT: ALIGN(evil); DMG: 2d6 good, melee

    or ANY other did not work on the characters.

    Will try it in a blank campaign.

    Did not work, not sure what I am doing wrong. I can enter the effect, but it does not roll it.
    Last edited by dellanx; October 10th, 2021 at 22:13.

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  9. #89
    Not working in a clean campaign, only extension laded. My House settings look different.

    Untitled.jpg

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  10. #90
    Quote Originally Posted by dellanx View Post
    Not working in a clean campaign, only extension laded. My House settings look different.

    Untitled.jpg
    Is the longbow equipped?

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