-
June 21st, 2020, 19:48 #41
Will the DC section be expanded later on to include the ability to auto roll saves such as fort, ref, or will at the begin or end of the turn for spells or effects?
-
June 21st, 2020, 21:06 #42Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
June 29th, 2020, 17:19 #43
- Join Date
- Aug 2019
- Posts
- 2,025
Unfortunately I cannot recreate the MAP example using Hunter's Prey, because the IFT:CUSTOM effect is only applied if I do *not* set it to be applied to "All Rolls". Having it only applied to single rolls is less convenient, though.
-
June 29th, 2020, 18:33 #44Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
June 29th, 2020, 23:52 #45
-
June 30th, 2020, 12:00 #46
- Join Date
- Aug 2019
- Posts
- 2,025
Sorry, I was confused by no chat message showing up when the effects are applied to "All" rolls. Also was a little confused by your example using -3/-6 for Hunter's Flurry instead of -4/-8, then used an Agile weapon on top of it and everything looked wrong. So entirely my own stupidity and it seems to be working (just without chat message).
It's a shame that MAP: does not work with the second/third attack button. That would be so much more convenient for players instead of having to remember to hit the correct additional button/key.
-
June 30th, 2020, 15:42 #47
I suspect it's so that you can have more flexibility in creating fully custom attack routines.
However, it does make me wish there were a way to "pin" one or two "favorite" attacks to the Offense tab in combat tracker for PCs, like you can roll monster attacks from there.
-
June 30th, 2020, 23:01 #48
- Join Date
- Jan 2009
- Location
- England
- Posts
- 190
Hi Trenloe,
I've just discovered a new issue, which wasn't present in my group's last session.
The state of all Modifier buttons does not update until the window which contains the button is closed and reopened (all buttons in the Modifers window, and the MA#2 and MA#3 buttons at the top of the CT).
The actual modification to the roll however does still work, even if the state of the button has not been updated.
Edit: Others are reporting this in the Unity forum with other ruleset, so I guess it's the fault of a Unity update and nothing to do with the ruleset.Last edited by Surge; July 1st, 2020 at 00:22.
-
July 3rd, 2020, 09:47 #49
- Join Date
- Aug 2019
- Posts
- 2,025
- lookupdata records and functionality for Heritages, Conditions, Deity, Domain and Effect
- ALT-click on Effect window condition button to get Core Rules appendix text displayed. Must have the Core Rules module open.
-
July 3rd, 2020, 11:42 #50
- Join Date
- Aug 2019
- Posts
- 2,025
-moved-
Last edited by Weissrolf; July 3rd, 2020 at 11:47.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks