Thread: Character Creation Issues
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May 10th, 2020, 19:33 #11
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- Apr 2020
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Yeah, I did see that. It is somewhat helpful but could definitively be built on top of. This was where I noticed if you first take the attractive edge, it shows 1 edge used, but if you then take the very attractive edge it is smart enough to replace the attractive edge but then it still only shows 1 edge so the logic there is just to show you what you currently have but doesn’t take into account the advancement calculations. Thanks though.
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May 10th, 2020, 22:44 #12
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- Mar 2020
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May 10th, 2020, 23:25 #13
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- Apr 2020
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Don’t get me wrong, I think SWADE with FGU is great and the best VTT out there. I appreciate all the effort put into continuous improvements and the short time I’ve been here, Ikael and the rest of the dev team are great and push out new things all the time. But there are always more improvements to be made. If only we can clone the entire team and have more resources.
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May 10th, 2020, 23:48 #14
There is always a list of things that the devs would like to do next and another list (often longer) that GMs and Players might like to see.
Even when something is a good idea it may not get done because the difficulty id higher than the perceived value (at that time at least) or there are just other things that have a higher priority on the devs list.
It never hurts to make suggestions just bear in mind that there are many reasons why something might not get done.
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May 11th, 2020, 14:27 #15
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I definitely think the best way forward would be to enable importation from Savaged.us. There's no point in reinventing the wheel, and that site already does it all so well.
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May 11th, 2020, 22:49 #16
Actually just found out it already works!
Below is a text export of a character for Deadlands Lost Colony:
Jesse Cain
Seasoned Female Human, Pilot
Description
Whether something needs to get to the opposite side of One or the Belt, you’re the person to get it there. The job isn’t always on the level, but that’s never really bothered you.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
Skills: Athletics d6, Common Knowledge d6, Driving d8, Electronics d6, Fighting d6, Language (Native) d8, Notice d6, Persuasion d4, Piloting d8, Repair d4, Shooting d6, Stealth d4
Pace: 6; Parry: 5; Toughness: 9 (4)
Hindrances: Greedy (minor), Overconfident, Ruthless (minor)
Edges: Ace, Combat Reflexes, Gravitic Acclimation, Luck, Quick, Steady Hands
Armor: Body Armor
Weapons: Unarmed (Range Melee, Damage Str), Sawed-Off Double- Barrel (Scattergun) (12g) (Range 5/10/20, Damage 1-3d6, ROF 2)
Gear: Ammo: 5.56, .30-30, .30-06 shotgun shells, Commlink
Language: Native (native, d8)
Current Wealth: $5
Special Abilities
Adaptable: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.
Starting Bennies: 4
Advances
Edge: Gravitic AcclimationRaise Skills: Athletics/PilotingRaise Skills: Driving/FightingEdge: Combat ReflexesEdge: Steady Hands
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Current Load: 14 (20)
Books In Use: Savage Worlds: Adventure Edition, Deadlands: Lost ColonyValidity: Character appears valid and optimal
Opened FG and created SW campaign with NPC maker, clicked create NPC this is what I got:
SavagedUS.JPG
So if I had removed------------------
Current Load: 14 (20)
Books In Use: Savage Worlds: Adventure Edition, Deadlands: Lost ColonyValidity: Character appears valid and optimal
Finally make NPC a wildcard (could have done this by putting '?' in front of name) then drag to Character selection screen.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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May 12th, 2020, 01:36 #17
Yep, just like I mentioned earlier That can be done with any statblock output, mind you. However I would note that to really get it right you also need to do some clean-up. I like to drag-and-drop the actual skills and hindrances over from their actual entries, for example. Especially for Edges and Hindrances since many of them are now set-up properly with effects keywords, something most of those stat-blocks won't include, things like that. Still, it make creation in a program like saveged.us or Hero Lab quite useful and getting something very workable for importing into Fantasy Grounds. I would also add that while savaged.us is great for what it does, it does lack a LOT of extra material. Having some kind of interface for "fan created" add-ons for it would be very helpful if that were possible.
Lenny Zimmermann
Metairie, LA
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