STAR TREK 2d20
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  1. #121
    Xorn's Avatar
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    Oct 2007
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    Character Sheet, Items, NPCs, Spells (Rolls), Skills (Rolls)


    Working treasure tables.


    Basically all the entries except Story.


    And some class stuff.
    "We all take our risks, here in the dungeon." --Bargle
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  2. #122
    Quote Originally Posted by damned View Post
    It should - but something is not working.
    I think you mentioned something else that wasnt exporting?
    Ill look at the code over the weekend hopefully.



    Very good!
    Did you ever get a chance to look at he OSE extension to get the classes to export? Thank you.

  3. #123
    Anyone still looking at this? Under instruction to change initiative die size to d6, I can only change to d10 and above using the menu arrows. Halp?

  4. #124
    Quote Originally Posted by Vanveen View Post
    Anyone still looking at this? Under instruction to change initiative die size to d6, I can only change to d10 and above using the menu arrows. Halp?
    I thought it had been patched.

    If you click within the box OR using the right arrow, to change the dice, it will only cycle through a few select choices (d100, d20, d12, 2d10, d10) repeatedly.

    If you click the left arrow, however, you will eventuall cycle to d6.

    You can also type the following in the Chat window:

    /option MCInitDice 6

    and that will switch it to d6 (replace 6 with whatever dice you want to use for initiative, as long as its one of the dice used by Fantasy Grounds initiative - ie: d99 - will switch it to d10).

  5. #125
    Stitched, you rule. Many thanks!

  6. #126

    Join Date
    Nov 2014
    Posts
    102
    It looks like Gavin / Necrotic Gnome has posted the official Player's Tome and Referee's Tome to the FG Forge. I didn't see any other forum link denoted as "official" for the ruleset, so I'm posting here.

    Link: https://forge.fantasygrounds.com/cra...8/view-profile

  7. #127
    https://forge.fantasygrounds.com/shop/items/199/view

    This is the free ruleset those go to. There is more coming too. Carcass Crawler and a whole bunch of the adventures will be on the Forge soon.

  8. #128
    Probably a pipe dream, but a conversion of classic basic/expert and ad&d 1e to OSE rather than 2e would be great to see in the forge.

  9. #129
    Quote Originally Posted by Talen View Post
    Probably a pipe dream, but a conversion of classic basic/expert and ad&d 1e to OSE rather than 2e would be great to see in the forge.
    You can use the Universal extension to open the Classic mods in OSE, but it's not perfect. Items work straight from Classic to OSE but NPC's of course don't. They're looking at seeing if they can do an extension that will allow Classic to OSE mods. Straight up conversions are unlikely to happen.

  10. #130
    Yep, the universal extension works well with a little elbow grease ....not a problem but was hoping for something a little more plug and play.

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