Thread: [Utility] Clock Adjuster
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June 24th, 2022, 20:35 #391
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- Jun 2019
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- 140
Whoops! In that case consider my post a friendly bump on the topic.
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June 26th, 2022, 19:37 #392
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- Jan 2021
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- 214
I noticed this exact issue during my session last week.
I pushed the clock forward 1 hour after a combat encounter so that the group's spells would end and the Cleric's Freedom of Movement wasn't impacted until I moved it forward using minutes to which it responded properly.
I was hesitant to post about it because I assumed I had done something to screw up the settings, but I'm relieved it's a known issue.Last edited by BushViper; June 26th, 2022 at 19:40.
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June 26th, 2022, 19:48 #393
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- Jun 2019
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- 140
Yeah, the easy solution for the moment is just to use minutes only instead of hours and the passage of time will calculate properly.
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June 28th, 2022, 20:34 #394
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- Feb 2021
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- 12
Is it possible to allow the round length to be set to 1 minute? Currently its limited to 30 seconds.
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July 16th, 2022, 15:19 #395
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- Oct 2015
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- 16
I really like the chat and event logging functions, but, the one negative to it is when speaking in a language. My group usually speaks in languages (either Common or Elven, mostly) and the log doesn't record what is said in a language. Is it possible to add an option that would disable language obfuscation (of course, it'd be best if it could display differently if the player's character knows a language, but that doesn't seem like a realistic option to me)?
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July 16th, 2022, 20:28 #396
Looks like the 1 hour advancement issue with effect durations has been sorted out. Thanks!
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July 17th, 2022, 17:29 #397
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- Jul 2009
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- 32
When trying to download this from the main page, it says the attachment is invalid.
Last edited by thoringard; July 17th, 2022 at 17:35.
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July 17th, 2022, 17:38 #398
- Join Date
- Jul 2009
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- 32
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July 25th, 2022, 13:20 #399
Very minor thing, but is it intentional that in windows_events.xml the buttongroup_counter object is named ".completedbutton"?
I've never seen a period at the beginning of the name of an interface object.
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July 30th, 2022, 09:58 #400
When I use a large decal, the clock adjuster gets hidden behind it. Any way to get it to sit on the top, the way the dice tower does?
Attachment 53799Last edited by similarly; July 30th, 2022 at 10:01.
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