Thread: [Utility] Clock Adjuster
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February 20th, 2021, 15:05 #141
Nothing. I turned it off to show that time was moving and no reminder was on then I turned it back on to show it is still broke.
Note, it is a 5 min reminder but the clock only moved 1 min and we still got the reminder. At this point, no matter what I set the reminder to it goes off any time the clock changes.
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February 20th, 2021, 15:10 #142
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February 20th, 2021, 15:16 #143
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February 20th, 2021, 16:33 #144
- Join Date
- Dec 2020
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- 30
Hello,
I have a slight issue - where are these tables? "Encounter Chance Slow Travel Pace", "Encounter Chance Normal Travel Pace", or "Encounter Chance Slow Travel Pace".
They are not part of JimSocks mod and I searched the tables in DMGuide etc., cant see anything named like that. I am using the 5e version. Thanks.
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February 20th, 2021, 16:36 #145
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February 20th, 2021, 16:39 #146
- Join Date
- Dec 2020
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- 30
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February 20th, 2021, 16:43 #147
First chance box if you hover your mouse over, is the chance for Encounter. 100 is always, 0 is never.
The second box is the chance that the encounter is a battle. Again, 100 for always, 0 for never. If it’s a battle, it uses the REGenerator. If it’s not a battle, it rolls a table named “Non Combat Encounter” if not using any biomes, or “Non Combat biomename Encounter” if you are using a biome that matches the table’s biomename. See the change log for an example.
I’ll include it here too1533EA8D-3708-4F93-9F88-5D81C6192CC9.pngLast edited by pr6i6e6st; February 20th, 2021 at 16:47.
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February 20th, 2021, 16:45 #148
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- Dec 2020
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- 30
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February 20th, 2021, 16:59 #149
Random Encounter Generator Compatibility
If you have my Random Encounter Generator 5E extension, some features change.
The travel manager section will gain two new fields.
Encounter chance - set anywhere from 0-100. If 0, an encounter never happens. If 100, an encounter always happens.
Battle Chance - set anywhere from 0-100. If an encounter happens, if battle chance is set to 0, a battle never happens, and a table named “Non Combat Encounter” is rolled if it exists. That’s if the Random Encounter Generator has no biome names in its biome filter. Alternatively, if there is a biome name in the biome filter, if it exists, it’ll roll a table named “Non Combat biomename Encounter” instead. If Battle chance is set to 100, a battle will always occur when there’s an encounter, and will use the current settings of the Random Encounter Generator to attempt to build an encounter. (Note that if the generator fails to roll up an encounter, you may end up with a blank encounter. I recommend setting some filters to limit the NPCs being put in the hat. Most preferably restricting the CR to about the party’s level.)
79A61860-373A-4476-B3D1-F7746AE24131.png
This function replaces the table roll for the slow, normal and fast travel pace encounter chance tables.Last edited by pr6i6e6st; February 20th, 2021 at 17:31.
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February 20th, 2021, 17:51 #150
One more detail. I was testing a different ext and forgot yours was also still loaded. When I tried it again, I am getting this error (see screen shot). Obviously, a conflict with the Kit'N;Kaboodle ext.
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