Thread: [Utility] Clock Adjuster
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April 1st, 2021, 19:49 #201
- Join Date
- Mar 2020
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- 205
Hi all,
something is pretty off with Clock Adjuster layout...any idea?
clock adjuster issue.png
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April 1st, 2021, 20:16 #202
Last edited by bmos; April 1st, 2021 at 20:47.
bmos' extensions
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April 2nd, 2021, 21:23 #203
update:
* No more short rest field for PFRPG since it has only a long rest.
* Long/short rest fields should now remember their contents between sessions.
* Current time can no longer be changed with the mousewheel
* If you have the options menu toggle set to Full Process it should now switch to Quick Mode automatically when not needed (when there are no ongoing effects). This is the work of Corun.
* Also contains a fix for a regression in DCrumb's rounds advancement fix to allow rounds to go past 9.
EDIT: removed because of a new version. There were 33 downloads here.Last edited by bmos; April 12th, 2021 at 11:51.
bmos' extensions
he/them
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April 2nd, 2021, 21:40 #204My extensions for 3.5e and Pathfinder
Bug reports please here
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April 2nd, 2021, 21:59 #205bmos' extensions
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April 2nd, 2021, 22:05 #206My extensions for 3.5e and Pathfinder
Bug reports please here
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April 3rd, 2021, 00:09 #207
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April 3rd, 2021, 01:27 #208bmos' extensions
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April 3rd, 2021, 02:59 #209
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April 5th, 2021, 21:57 #210
OK so today I tried to advance time 24 hours without realizing I had the "full process" option enabled.
It took over 30minutes to simulate all those rounds xD
What seems like a reasonable maximum to put on that feature?
I just tried simulating 4800 rounds and it still took a lot longer than I would want to have occur in-game.
Perhaps 600?bmos' extensions
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