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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    577

    Release Updates for May 5th, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

    The following products have been updated:

    Hotfixes
    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Call of Cthulhu 7E Ruleset
    • [Fixed] Placeholders in reference manual text.


    Regular Updates

    Science Fiction Companion
    • [Fixed] PC's Cyberware list updated to show effects


    Deadlands Reloaded: Player's Handbook
    • [Fixed] Minor fixes


    Savage Worlds Adventure Deck
    • [Fixed] Minor fixes


    Rippers Resurrected: Player's Guide
    • [Fixed] Minor fixes


    Savage Worlds Adventure Edition
    • [Fixed] Conviction rules implemented
    • [Fixed] Common Power Modifiers included into Power Records
    • [Fixed] New Automation option: "Auto-consume: Ammo"
    • [Fixed] Infravision abilities and gear updated to have [Halve #Illumination] effect
    • [Fixed] NPC updated to have Immunity and Invulnerability effects
    • [Fixed] Immunity effect keyword support. For instance [@Immunity Fire] to negate all fire damage
    • [Fixed] Invulnerability effect keyword support. For instance [@Invulnerability] to grant invulnerability
    • [Fixed] Normal Damage effect keyword support. For instance [@Normal Sunlight Damage] allows to penetrate Invulnerabilty effects
    • [Fixed] Ignore, Double, Halve Armor effect support
    • [Fixed] Effect autocomplete support in all effect source fields
    • [Fixed] CT Effect autocomplete will add additional effects such as Vulnerability in case of autocompleting WildAttack
    • [Fixed] Token effect icons updated
    • [Fixed] New Token option: "GM: Show effects"
    • [Fixed] New Token option: "Player: Show Enemy effects"
    • [Fixed] New Token option: "Player: Show Ally effects"
    • [Fixed] New Token option: "Effect Icon Size"
    • [Fixed] Gritty Damage Setting Rule implemented
    • [Fixed] Rifts Gritty Damage rules provided as option under House Rules
    • [Fixed] Hold ALT down to force drop Edges, Hindrance and Special Ability to specific list
    • [Fixed] Items can be dropped to NPC Gear
    • [Fixed] NPC Gear Effects become CT Effect after NPC is added to CT
    • [Fixed] GM will always see full attack descrition even if target is unidentified
    • [Fixed] Weapon ammo information is lost when added to partysheet. Fixed
    • [Fixed] New slashcommands: "/effects load". Use to update build-in effects
    • [Fixed] New slashcommands: "/effects unload". Use to unload built-in effects
    • [Fixed] API to register new built-in effects


    Interface Zero 2.0
    • [Fixed] PC's Cyberware list updated to show effects


    Savage Worlds Deluxe Ruleset
    • [Fixed] Immunity effect keyword support. For instance [@Immunity Fire] to negate all fire damage
    • [Fixed] Invulnerability effect keyword support. For instance [@Invulnerability] to grant invulnerability
    • [Fixed] Normal Damage effect keyword support. For instance [@Normal Sunlight Damage] allows to penetrate Invulnerabilty effects
    • [Fixed] Ignore, Double, Halve Armor effect support
    • [Fixed] Effect autocomplete support in all effect source fields
    • [Fixed] CT Effect autocomplete will add additional effects such as Vulnerability in case of autocompleting WildAttack
    • [Fixed] Token effect icons updated
    • [Fixed] New Token option: "GM: Show effects"
    • [Fixed] New Token option: "Player: Show Enemy effects"
    • [Fixed] New Token option: "Player: Show Ally effects"
    • [Fixed] New Token option: "Effect Icon Size"
    • [Fixed] Gritty Damage Setting Rule implemented
    • [Fixed] Rifts Gritty Damage rules provided as option under House Rules
    • [Fixed] Hold ALT down to force drop Edges, Hindrance and Special Ability to specific list
    • [Fixed] Items can be dropped to NPC Gear
    • [Fixed] NPC Gear Effects become CT Effect after NPC is added to CT
    • [Fixed] GM will always see full attack descrition even if target is unidentified
    • [Fixed] Weapon ammo information is lost when added to partysheet. Fixed
    • [Fixed] New slashcommands: "/effects load". Use to update build-in effects
    • [Fixed] New slashcommands: "/effects unload". Use to unload built-in effects
    • [Fixed] API to register new built-in effects


    5E Mini-Dungeon #007: The Pententieyrie
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #008: Carrionholme
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #009: Tiikeri's Revenge
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #010: Ghastardly Deeds
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #011: Buta No Shiro
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #012: Nekh-ta-Nebi's Tomb
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #014: The Soul of a Prince
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #015: Torment at Torni Tower
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #016: The Halls of Hellfire
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #017: Shadows of Madness
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #019: The Goblin Warren
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #020: Sepulchre of the Witching Hour's Sage
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #021: Daenyr’s Return (5E)
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #022: Pleasure Den (5E)
    • [Updated] Enhanced for Unity occluders


    5E Mini-Dungeon #023: The Aura of Profit (5E)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #024: The Lapis Maiden of Serena Hortum (5E)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #025: The Phase Spider Lair (5E)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #026: Sanctuary of Exsanguination (5E)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #027: Kaltenheim (5E)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #028: Throne of the Dwellers in Dreams (5E)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #029: Heart of the Sacred Dawn (5E)
    • [Updated] Enhanced for Unity occluders
    Last edited by lokiare; May 5th, 2020 at 21:14.

  2. #2

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    577
    Mini-Dungeon #030: The Burning Tree of Coilltean Grove (5E)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon Monthly #4
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon Monthly #6
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #007: The Pententieyrie (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #008: Carrionholme (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #009: Tiikeri's Revenge (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #010: Ghastardly Deeds (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #011: Buta No Shiro (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #014: The Soul of a Prince (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #016: The Halls of Hellfire (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #017: Shadows of Madness (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #019: The Goblin Warren (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #020: Sepulchre of the Witching Hour's Sage (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #021: Daenyr’s Return (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #022: Pleasure Den (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #023: The Aura of Profit (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #024: The Lapis Maiden of Serena Hortum (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #025: The Choker Lair (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #026: Sanctuary of Exsanguination (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #027: Kaltenheim (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #028: Throne of the Dwellers in Dreams (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #029: Heart of the Sacred Dawn (PFRPG)
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon #030: The Burning Tree of Coilltean Grove (PFRPG)
    • [Updated] Enhanced for Unity occluders


    C01: Alagoran's Gem
    • [Updated] Enhanced for Unity occluders


    Mini-Dungeon Monthly #3
    • [Updated] Enhanced for Unity occluders


    Pathfinder RPG - Rise of the Runelords Anniversary Edition
    • [Updated] Enhanced for Unity occluders


    Starfinder RPG - Dead Suns AP 1: Incident at Absalom Station
    • [Updated] Enhanced for Unity occluders


    D&D Storm Lord's Wrath
    • [Updated] Enhanced for Unity occluders


    Lankhmar: City of Thieves
    • [Added] Link to feedback forum thread
    • [Fixed] Power sheet displays effects and modifiers


    Beasts & Barbarians Steel Edition Player Guide
    • [Added] Link to feedback forum thread


    Beasts & Barbarians Steel Edition GM Guide
    • [Added] Link to feedback forum thread


    Symbaroum Ruleset
    • [Fixed] Ability/Mystical Power actions can now have their rolls drag-and-dropped onto an enemy
    • [Fixed] Ability/Mystical Powers have their ignore-armor tags correctly applied
    • [Fixed] Renamed image to no longer use certain glyphs
    • [Fixed] Glyphs changed to support both FGU and FGC


    The Chronicle of The Copper Crown
    • [Fixed] Ability/Mystical Power actions can now have their rolls drag-and-dropped onto an enemy
    • [Fixed] Ability/Mystical Powers have their ignore-armor tags correctly applied
    • [Fixed] Renamed image to no longer use certain glyphs
    • [Fixed] Glyphs changed to support both FGU and FGC


    Vampire the Masquerade 5th Edition Ruleset
    • [Fixed] Abbreviated SPCs can now be loaded into the Combat Tracker and Encounter sheets.
    • [Fixed] Rolls added to the Hotkey bar now considers the current Hunger value of the character from who the roll was added.
    • [Fixed] FGU: The dice results icons are now looking correctly
    • [Fixed] FGU: Complete graphics overhaul: added consistency to icon sizes, fixed weird colour bugs, 1st wave of text changes and modifications, rolling dice sixes, etc.
    • [Fixed] Skills can now be dragged from the Sidebar menu to the edit Skills sub window of the character sheets, and those custom skills appear under the sub-type of skill (physical, mental, social). Custom skills can also be deleted from the Edit
    • [Fixed] Skills sub window using the radial menu.
    • [Fixed] Survival skill specialties fixed.
    • [Fixed] Communicate with the Kindred Sire ritual info added.
    • [Fixed] Basic CoreRPG image toolbar now loads correctly.
    • [Fixed] Players can now minimize shared images.
    • [Fixed] FGU: Discipline powers and Advantages now load correctly. Be sure to expand the sub lists to have access to the power/advantages sub lists.
    • [Fixed] Dice pool section in Rituals sheet removed. All rituals in V5 use the same dice pool.
    • [Fixed] Auspex “Heightened Senses” info duplicated in ref manual is now fixed.
    • [Fixed] Sidebar buttons simplified: “Parcels” and “Vehicles” are now available inside “Items”, and “Quests” inside “Story”.
    • [Fixed] Larceny and Melee skills sorted alphabetically.
    • [Fixed] Lock in Clan sheet works now.
    • [Added] Everything ready for future product integration


    Dungeon Crawl Classics Ruleset
    • [Fixed] Module 'DCC Yddgrrl's Maze' allowing player access and 'DCC Yddgrrl's Maze - Player' not visible


    D&D Lost Mine of Phandelver
    • [Fixed] Typos
    • [Removed] (evil mage) from some NPC titles
    • [Fixed] Gold statuette description


    Pulp Cthulhu (7th edition Call of Cthulhu)
    • [Fixed] Weapons list and Boons List individual items don't open
    • [Fixed] Incorrect links in FGU


    Call of Cthulhu 7E
    v3.3.10
    • [Added] Support for vehicles
    • [Fixed] Sanity link from CS to PS
    • [Fixed] Shields
    • [Added] Support for Skills basing on other skills (E.g. The default value of Dream Lore is half the value of Cthulhu Mythos)
    • [Fixed] Allow definition of the Credit Rating Equivalent skill for each Era. (E.g. Status in the Dark Ages)


    Sundered Skies Companion
    • [Fixed] Incorrect links in FGU


    Savage Worlds Setting: Necropolis 2350
    • [Fixed] Incorrect links in FGU


    Savage Worlds: Necropolis 2350 Player Guide
    • [Fixed] Incorrect links in FGU


    Savage Suzerain Adventure Deck
    • [Fixed] Incorrect links in FGU


    Savage Worlds: Super Powers Companion (2nd Ed)
    • [Fixed] Incorrect links in FGU


    Savage Worlds: Fantasy Companion
    • [Fixed] Incorrect links in FGU


    Savage Worlds Setting: Rippers for Fantasy Grounds
    • [Fixed] Incorrect links in FGU
    Last edited by lokiare; May 5th, 2020 at 20:22.
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