Thread: 5E - Aura Effects
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August 8th, 2022, 13:54 #771
Looks like ongoing saves effects is throwing an error. Try not loading that one
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August 8th, 2022, 15:17 #772bmos' extensions
he/them
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August 8th, 2022, 18:25 #773
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August 9th, 2022, 01:35 #774
- Join Date
- Aug 2019
- Posts
- 3
I'm having trouble finding v2.3 on the DMsguild website.....the one I see has no version number that I can find.
https://www.dmsguild.com/product/312...g-Save-Effects
Or is there some way to choose a specific version that I'm not seeing yet.
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August 9th, 2022, 02:39 #775
Just download the current version. Be sure there isn’t an older version with a different name in your extensions folder, as FG will pull the oldest version. DMs Guild is notorious for changing the names of the files from time to time.
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August 12th, 2022, 19:22 #776
Will AURA ever be able to be used with other effects preceding it that have more than 1 space-delimited parameter?
LIGHT for example needs at least 2 parameters to function: LIGHT: range type and can have many parameters LIGHT: rangeMin/rangeMax color animation speed which are all space-delimited and don't work with commas.
Currently, effects like:
LIGHT: 25 ffed75; AURA: 15 all; IF: TYPE(undead); DISATK; DISCHK;
won't work, since AURA won't parse with a 2-parameter space-delimited effect in front of it, and putting the LIGHT after the AURA will cause all creatures in the aura to have light.
Having to separate this into two different effects can be annoying for players who control the activation of their own items and auras.
Some other examples of effects that use multiple space-delimited parameters and won't work in front of an aura:
DMG: 1d6 radiant;
SKILL: 5 athletics;
These ones do work with comma-delimitation, but are more commonly seen written as space-delimited.Last edited by GEONE; August 12th, 2022 at 20:13.
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August 12th, 2022, 21:43 #777bmos' extensions
he/them
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August 12th, 2022, 22:47 #778
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August 16th, 2022, 11:38 #779
Found this strange issue with auras. I am not currently updated so this is not an issue with the update. This was happening last weekend and I just got time to test it.
I have an aura set to 1 min dur self and whenever another friendly gets the aura and stays within the radius, the aura will tick down a turn and add another instance of it to the friendly. This is new behavior. In the shot, I added the aura in round 0 and it fired correctly on the caster. In round 1 I moved the friend in and it got the aura. At the end of its round it fired and then it added another instance (one D:10 the other D:9). Maybe this is expected?
Only running BCEG, Auras, and token height, Tested it without using BCEG and I have the same issue.Last edited by nephranka; August 16th, 2022 at 15:02.
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August 16th, 2022, 14:37 #780bmos' extensions
he/them
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