Thread: 5E - Aura Effects
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June 8th, 2022, 19:32 #721If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 4th, 2022, 16:07 #722
Ruleset 4e
Clean test campaign
Extensions: Token Height Indication 4.20 and Aura Effects v1.11
Both extensions need to be loaded to get error.
Error happens on map load when two or more tokens have aura effects applied.
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "hardlocked"]:3: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_locked.lua"]:11: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_isidentified.l..."]:11: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow_header.lua"]:7: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/image.lua"]:7: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/list_viewers.lua"]:9: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string ""]:5: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow.lua"]:47: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_image.lua"]:145: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_effect_aura.lua"]:486: C stack overflow
I can supply campaign if needed.
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July 4th, 2022, 16:12 #723bmos' extensions
he/them
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July 4th, 2022, 16:58 #724
I can make it go away by commenting out TokenHeight.refreshHeights() on line 257 of image.lua in my extension. I could push the update, but then nobody can see a height change until somebody adjusts the height of any token. I can do that if need be, unless you see something on your end.
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July 4th, 2022, 16:58 #725
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July 4th, 2022, 17:37 #726
@bmos It looks like image.lua : onIinit is called just once without Aura Effects and 29 times with Aura Effects (for 6 tokens). I put in a boolean to protect against repeated calls, but that's not working - is there any way a bunch of new images are being created?
Last edited by GKEnialb; July 4th, 2022 at 18:53. Reason: Removed the unintentional emjoi
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July 4th, 2022, 21:36 #727bmos' extensions
he/them
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July 4th, 2022, 23:13 #728
Okay, reverted TokenHeight back to v4.19 until I can figure out a better way of forcing the indications to show up automatically for the server and client. In the meantime, unfortunately you'll be stuck with having to manually adjust a token by the GM once before it can be adjusted by a player thereafter. Aura Effects is all good - it was something weird in TokenHeight.
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July 16th, 2022, 18:47 #729
Does anyone know what extension lets you see auras?
I remember coming across it here at some point, but can't find it for the life of me.
I want to link in the Forge description of this extension.bmos' extensions
he/them
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July 16th, 2022, 18:52 #730
https://forge.fantasygrounds.com/shop/items/620/view
I've never used it, dunno how well it works but this is likely the one you talkin about.
https://forge.fantasygrounds.com/shop/items/149/view
This is the one I use for spell tokens.
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