Thread: 5E - Aura Effects
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May 25th, 2022, 17:46 #711
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May 25th, 2022, 17:51 #712
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Just thinking some more -- why does the Aura Effects mod copy the (C) modifier from the AURA effect to the FROMAURA effect? It seems unnecessary and a cause of this problem.
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May 25th, 2022, 19:00 #713
It only does that because it has always done that.
Thanks for making me aware of the issue!
Aura Effect v1.11
* FROMAURA effects will no longer contain "(C)". This should resolve an issue in 5E where performing some actions would cause actors to lose their FROMAURA effect until they next moved. Thanks to Kindran and nephranka.
* This fix might have also resolve the Polymorph extension incompatibility. I have not tested this assumption.
Click here to see raw code changesLast edited by bmos; May 25th, 2022 at 19:14.
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June 5th, 2022, 00:31 #714
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Is there any way to write an effect that forces a Saving Throw and damage upon entering the Aura? I'm trying to write a single effect for Spirit Guardians that forces a Saving Throw and damage upon entry to the area as well as the previously exampled Saving Throw and damage at the start of turn.
I've tried working with "Spirit Guardians; AURA: 16 foe; IF: FACTION(foe); SAVE: wisdom DC 18 (M)(H); SAVEO: wisdom DC 18 (M)(H); SAVEDMG: 3d8 radiant; (C)" and variations thereof hoping the additional section would force an immediate Saving Throw, but I'm starting to lose hope in being able to apply an automatic Saving Throw. (I changed the size to 16 feet to allow for proper distance effects on a grid. It previously wouldn't affect the spaces near the corners.)
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June 5th, 2022, 00:37 #715
If so, it would probably be a feature of Better Combat Effects
https://www.fantasygrounds.com/forum...Combat-Effectsbmos' extensions
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June 5th, 2022, 00:37 #716
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June 5th, 2022, 04:58 #717
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June 8th, 2022, 18:10 #718
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Is there a way to make an aura that ignores the creature that it is originating from? I'm struggling to figure out if it's impossible, or if i'm just dumb and the answer is staring me in the face (as is often the case)
EDIT: nvm, I managed to figure out a workaround; specifically I just gave the caster a custom effect with their name, and then used an IFT argument to filter them out from the rest of the aura's targets.Last edited by Fingersome; June 8th, 2022 at 18:18.
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June 8th, 2022, 19:00 #719
AURA by itself does not affect the caster. So for example AURA: friend will only affect friendly characters but not the caster.
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June 8th, 2022, 19:28 #720
This is incorrect. Without using IF: FACTION(notself), the aura will effect both the 'bearer' (with the AURA effect) and the recipients (with the FROMAURA effects).
That's an inventive solution, but not necessary. Just add IF: FACTION(notself) after the AURA part of the effect but before the important part (the bonus/penalty).
You can read more about the FACTION conditional (and more about AURA in general) here.bmos' extensions
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