Thread: 5E - Aura Effects
-
January 29th, 2022, 17:31 #631bmos' extensions
he/them
-
January 29th, 2022, 17:43 #632
- Join Date
- Mar 2020
- Posts
- 496
-
January 29th, 2022, 20:20 #633
Last edited by bmos; January 29th, 2022 at 20:23.
bmos' extensions
he/them
-
January 31st, 2022, 13:11 #634
-
January 31st, 2022, 14:38 #635
Last edited by bmos; January 31st, 2022 at 19:43.
bmos' extensions
he/them
-
January 31st, 2022, 17:59 #636
should the coding look like this.
AURA:15 friend;Spirit Guardians; IF:FACTION(friend);SAVEO:wisdom DC12 (M)(H);SAVEDMG: 3d8 radiant; (C)
or should it be
AURA:15 foe;Spirit Guardians; IF:FACTION(friend);SAVEO:wisdom DC12 (M)(H);SAVEDMG: 3d8 radiant; (C)Last edited by Vigilance; January 31st, 2022 at 18:17.
-
January 31st, 2022, 18:38 #637
You likely want to use necrotic instead of radiant.
Also this i sonly if you using Ongoing Saves EXT.
If you using BCE you would do it differently as I posted before.
Spirit Guardians; AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant; (C)
Spirit Guardians; AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 necrotic; (C)
Here is a link to the aura thread btw.
https://www.fantasygrounds.com/forum...=1#post6145211
The foe friend confusion is it's the foe/friend of who is casting it not who the PCs are. So they would still be foe (not the creatures allies right?) would be targeted, thus you want it to be foe either way.
So the coding would be 100% the same because its based on friends/foes/etc of who is casting it and not anything else.Last edited by MrDDT; January 31st, 2022 at 18:40.
-
February 11th, 2022, 17:56 #638
I noticed an update to this however, I see no update notes.
-
February 11th, 2022, 19:08 #639bmos' extensions
he/them
-
February 11th, 2022, 19:30 #640
Ok, nothing to see here. Gotcha =P
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks