Thread: 5E - Aura Effects
-
April 29th, 2021, 03:43 #341
- Join Date
- Dec 2019
- Posts
- 14
I was needing this today, so i did it. Here it is:
AURA: 10 all; Aura of Hate; IF: TYPE(undead,fiend); DMG: 5
Checks in a 10 feet area, all factions, IF the crature is an undead it adds 5 damage (the charisma of the paladin) - I'm using Advanced effects, but if you are using normal power effects. This might work:
AURA: 10 all; Aura of Hate; IF: TYPE(undead,fiend); DMG: [CHA]
-
April 30th, 2021, 20:07 #342
I made a test campaign in 5E to test if its the same behavior as in 4E with v0.9. It is. (Player moving the token, no token lock). No chat spam which is nice.
V0.8 applies and removes the aura effect at the correct distance but spams the chat box with no token lock and player moving the token.
I reverted back to v0.8 and dealt with the chat spam on our last game.
-
May 2nd, 2021, 00:33 #343
- Join Date
- Jul 2016
- Posts
- 115
Seems to also conflict with Silent Ruins Combat Groups Ext, when placing Party Token on Map and adding to Party Vision, it then throws errors when a player moves the token
Handler error: [string "scripts/manager_effect_aura.lua"]:233: attempt to index a nil value
-
May 2nd, 2021, 14:02 #344bmos' extensions
he/them
-
May 2nd, 2021, 20:31 #345
- Join Date
- Jul 2016
- Posts
- 115
Definitely 0.9, (confirmed in Chat upon load)
Line 233 is msgOOB.sCTNode = CombatManager.getCTFromToken(tokenMap).getNodeName ()
And this token is NOT in CT so perhaps related to that?
The Combat Groups ext allows you to associate a token for a group in CT and place it on map
Perhaps Auras needs that CT referral and doesnt like the linkage/lack of?
-
May 3rd, 2021, 22:27 #346
ah, that sounds likely. can you try again with this build and let me know if it errors?
there have been some fairly significant changes to the code since 0.9 so I want to see where the problem is now.
EDIT: fortunately it should be easy to fix since I should be able to have it fail gracefully when there aren't any nodes available.Last edited by bmos; May 3rd, 2021 at 22:45.
bmos' extensions
he/them
-
May 3rd, 2021, 22:32 #347
- Join Date
- Jul 2016
- Posts
- 115
Sure thing mate, will do!
-
May 3rd, 2021, 22:48 #348bmos' extensions
he/them
-
May 3rd, 2021, 23:18 #349
Did a quick test in 4e with no extensions
GM move works correctly, Player move does not.
--GM MOVE TOKEN--
--PLAYER MOVE TOKEN--
-
May 3rd, 2021, 23:27 #350
- Join Date
- Jul 2016
- Posts
- 115
You sir are a Legend! Worked a treat, no errors now
Make the Token Party Visible, then Players can move the Party token around and see what it sees
No errors at all
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks