Thread: 5E - Aura Effects
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May 9th, 2020, 20:42 #21
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Having a problem getting this to work on a connected players view. On my DMs view this works great but on the player side when the Paladin with the aura effect moves into range of another player it does nothing. What am I missing?
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May 9th, 2020, 20:47 #22
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If tokens are locked you need to be on the test update, otherwise it won’t work properly.
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May 9th, 2020, 23:45 #23
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This is amazing! Thank you very much!
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May 10th, 2020, 07:50 #24
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May 10th, 2020, 16:12 #25
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Yes to all of the above. If the GM has to approve movement of tokens it won’t work correctly with the current live build. If tokens are just dragged it should be fine. If that’s not your case let me know. Screenshots are helpful if things aren’t working.
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May 11th, 2020, 05:55 #26
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I do not have to approve movement of player tokens. Players are able to move their own tokens with mouse or keyboard on their own. I do not see a way to "unlock" tokens in the GM side or player side. I can only set to Mask Sensitive Visibility or Set Always Invisible. What would you like a screenshot of? I don't think Unity has token locking.
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May 11th, 2020, 09:14 #27If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 11th, 2020, 15:22 #28
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Ah gotcha, I didn't realize you were in Unity. I haven't tested it with Unity at all yet and it may be incompatible right now with it....
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May 13th, 2020, 19:38 #29
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Seems to work fine in FGU for me.
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May 14th, 2020, 01:17 #30
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