Thread: 5E - Aura Effects
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April 8th, 2021, 22:12 #241
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April 9th, 2021, 18:14 #242
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April 9th, 2021, 18:19 #243
https://www.fantasygrounds.com/forum...l=1#post592655
I'm not the OP so I can't update the first post. I'd recommend reading the thread for updates and checking my github page periodically if you are interested in builds that I put together.Last edited by bmos; April 9th, 2021 at 18:46.
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April 9th, 2021, 18:53 #244
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April 9th, 2021, 22:56 #245
Thanks for the update! I can confirm that the "effect already exists" messages are gone (along with adding the effect multiple times), but I still get a bunch of "Unable to find effect to remove" in the DM's chat when a player with an aura moves towards the targets and the DM accepts it (moving from outside the range to several squares inside the range).
Aura Effects.png
The aura I'm using for that test is:
AURA: 20 foe; Storm Sphere; IF: FACTION(all); SAVEO: Strength DC 17 (M)(H); SAVEDMG: 2d6 bludgeoning (C)
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April 9th, 2021, 23:37 #246
I don't know anything about FGU's token system so fixing that stuff might take me a bit. I've noted it in my issue tracker and will post a new build when I have made enough progress.
I'm also hoping to make it add resulting effects as soon as the effect is added (without requiring the token to be moved or the window to be closed and re-opened).bmos' extensions
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April 10th, 2021, 20:10 #247
Aura Effect v0.6
* adding an AURA effect will now add FROMAURA effects based on current token positions
* fix FROMAURA effects not being removed when 'parent' AURA effects is removed
* code cleanup and use of more local functions
for future builds from me, watch the thread in my signatureLast edited by bmos; April 11th, 2021 at 22:04.
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April 11th, 2021, 21:55 #248
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Does this also work with FGU? I did not read through the 20 some pages of posts.
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April 11th, 2021, 22:04 #249
Last edited by bmos; April 11th, 2021 at 22:17.
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April 11th, 2021, 22:17 #250
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